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¬Hitomoshi.
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Bouffalant
Link Utili
Scheda di Bouffalant sull'Ombra Notturna
Commenti di Bouffalant sull'Ombra Notturna
Bouffalant su Serebii
Bouffalant su Smogon
Torna all'indice generale delle schede Pokemon dell'Ombra NotturnaLa potenza delle mosse che fanno contraccolpo viene raddoppiato, ma lo stesso vale per il contraccolpo.
Quando un Pokémon con Mangiaerba č colpito da una mossa di tipo Erba, tutti gli effetti della mossa sono annullati e il suo Attacco č aumentato di un livello. Aromaterapia č l'unica mossa di tipo Erba che non puň attivare Mangiaerba.
Antisuono
Mondo dei SogniImmune alle mosse sonore. Se questo Pokémon viene sostituito con Staffetta, Ultimocanto non verrŕ annullato.
Tipo
Tier
RU
Stat Min- Min Max Max+ PS 95331 331 394 394 Att 110230 256 319 350 Dif 95203 226 289 317 Att Sp 40104 116 179 196 Dif Sp 95203 226 289 317 Vel 55131 146 209 229 Nome Moveset Strumento Abilitŕ Natura Choice Band Choice Band Reckless Adamant Mosse Evs ~ Head Charge / Return
~ Wild Charge
~ Earthquake
~ Payback / Megahorn252 HP / 252 Atk / 4 Def
With its ample movepool, single weakness, great 95 / 95 / 95 defenses, and immunity to Ghost-type attacks (as well as to Grass-type attacks if you're using Sap Sipper), Bouffalant is simply screaming to wear a Choice Band over those lustrous locks. Head Charge is the STAB move of choice, OHKOing almost all who dare to switch in, but Return can be used instead to preserve Bouffalant's bulk. Wild Charge is used in the second slot to nail bulky Water- and Flying-types, and is even more powerful with the help of Reckless. Earthquake in the third slot is your best bet against Electric-, Steel-, and Rock-types, especially if you're using Sap Sipper. Earthquake will also nail Chandelure on the switch. Payback and Megahorn are both good attacks to use in the last slot. Payback hits Ghost-type Pokemon hard, while Megahorn is mainly for bulky Grass-types. Payback is best used with Reckless, as Grass-types are less of an issue: the Reckless boost almost guarantees that Head Charge will OHKO max HP Shaymin and Celebi after Stealth Rock. If you decide to use Sap Sipper, Megahorn is the superior option to OHKO almost every Grass-type that Bouffalant switches in on.Altre Opzioni
Leftovers can be used for more survivability, which works well with Bouffalant's bulky nature. Stone Edge is an option to hit the likes of Shuckle hard. Bouffalant also has access to Swords Dance, but its poor excuse for a Speed stat means that most of its counters can just outspeed it and kill it before it gets a chance to set up.Checks & Counters
Bouffalant isn't very easy to counter due to the gargantuan power of Head Charge. However, defensive or bulky Steel-types and Ghost-types do a pretty decent job of halting it. Skarmory and Jellicent can come in on anything except Wild Charge and set up on Bouffalant or whittle it down with STAB Brave Bird / Scald. Even with the power of such a massive mane, Bouffalant has trouble taking down Steel-types. Ghost-types in general can switch into Head Charge and force Bouffalant out. Mach Punch from Conkeldurr isn't fun to take, but after a Sap Sipper boost, Bouffalant will always kill max HP Conkeldurr with Head Charge, and Mach Punch will only do 52.2% max (with Iron Fist and max Attack).Dream World
Bouffalant receives Soundproof as a Dream World ability. It's pretty much irrelevant for Bouffalant unless you decide to run a Swords Dance set which won't be Roared away, but even then Soundproof is far too situational and its other two abilities are superior.
Edited by L a d e - 6/11/2011, 13:40. -
-Drifblim-.
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