Golurk

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  1. ¬Hitomoshi
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    spr-front-623-%28bw%29 Golurk spr-front-623-%28bw%29



    Link Utili

    gifScheda di Golurk sull'Ombra Notturna
    gifCommenti di Golurk sull'Ombra Notturna
    gifGolurk su Serebii
    gifGolurk su Smogon
    gifTorna all'indice generale delle schede Pokemon dell'Ombra Notturna




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    Ferropugno

    La potenza delle mosse Pugno aumentano del 20%.

    Impaccio

    Il Pokémon non puň tenere oggetti ad eccezione di quelli che influenzano l'esperienza, come ad esempio Condividi Esp. e Crescicappa.

    Nullodifesa
    Mondo dei Sogni

    La precisione delle mosse di tutti i Pokémon in campo č aumenta al 100%. Se il Pokémon č al primo posto, la possibilitŕ di incontrare Pokémon selvatici aumenta del 50%.



    Tipo

    Tier

    :terra: :spettro:

    RU



    StatMin-MinMaxMax+
    PS
    89
    319319382382
    Att
    124
    255284347381
    Dif
    80
    176196259284
    Att Sp
    55
    131146209229
    Dif Sp
    80
    176196259284
    Vel
    55
    131146209229

    Nome MovesetStrumentoAbilitŕNatura
    Choice BandChoice BandIron FistAdamant


    MosseEVs
    ~ Earthquake
    ~ Stone Edge
    ~ Hammer Arm
    ~ Shadow Punch / Toxic
    208 HP / 252 Atk / 48 Spe


    The Choice Band set is the robot's best set. Its Attack skyrockets to 571, allowing it to KO many of its most common switch-ins with correct prediction. Examples include Ferrothorn and Skarmory, which are 2HKOed and 3HKOed, respectively, by Hammer Arm. Since Skarmory can't heal with Roost (or it loses its Flying-type and is 2HKOed), the best the metal bird can do is Brave Bird. Earthquake is seen on every single set because it's one of the best moves in the game, it's Golurk's main STAB and has the power to destroy anything that doesn't resist it. Stone Edge combined with Earthquake forms the fearsome EdgeQuake combo, giving it great coverage from only two moves. Hammer Arm, taking into account the boost it gets from Iron Fist, is the move one should use early in the game for its ability to hit the aforementioned that are not weak to Ground.



    Nome MovesetStrumentoAbilitŕNatura
    SubPunchLeftoversIron FistAdamant


    MosseEVs
    ~ Substitute
    ~ Earthquake
    ~ Focus Punch
    ~ Toxic / Stone Edge / Shadow Punch
    ~ 252 HP / 252 Atk / 4 Def


    This isn't Golurk's best set, but it does make a good weapon against slow and bulky Pokemon, as Substitute allows it to evade status and attack with Iron Fist-boosted Focus Punch. Earthquake is the mandatory STAB move that Golurk needs to use when it isn't behind a Substitute. Because this set doesn't pack as much power as the Choice Bander, there are walls it won't be able to break like Vaporeon and Jellicent. However, for all of them Golurk has a gift: Toxic. It cripples all of these Pokemon and hinders their potential, possibly opening the way for one of its partners to sweep.



    Nome MovesetStrumentoAbilitŕNatura
    Rock PolishLife orbIron FistAdamant


    MosseEVs
    ~ Rock Polish
    ~ Earthquake
    ~ Stone Edge
    ~ Shadow Punch / Substitute
    4 HP / 252 Atk / 252 Spe


    This is Golurk's best attempt at sweeping, the robot should come in on something it scares, use Rock Polish, and let the destruction begin. After a boost, Golurk stands at a respectable 418 Speed, allowing it to outspeed Choice Scarf Heatran and tie with Omastar under the rain. Unlike other common Rock Polish / Agility sweepers like Lucario and Terrakion, Golurk is immune to some of the most common priority moves like Mach Punch and Vacuum Wave, making it harder to revenge kill, while its typing grants it more resistances than Landorus, a common late-game sweeper. Stone Edge and Earthquake are the two obvious moves for coverage. Shadow Punch makes an appearance as the secondary STAB, while it helps Golurk get rid of the Psychic- and Ghost-types present in the current metagame.

    Altre Opzioni

    Outside of DynamicPunch (which is inaccurate), Brick Break (which is generally outclassed by Hammer Arm), and Fly (which is easily avoided thanks to the turn taken setting up), Golurk's physical movepool doesn't have much to offer. Bulldoze isn't really an option when Earthquake is around, even though it may make Golurk faster than the opponent; two Bulldoze only have 180 Base Power, while one Earthquake has 150 Base Power (STAB accounted for both).

    Finally, Golurk has an amazing special movepool (with Shadow Ball, Focus Blast, Grass Knot, and Charge Beam) but it just doesn't have the Special Attack (base 55) to use it. The only exception is Ice Beam, which can be used on the first two sets with a Brave Nature to catch Gliscor off guard. However, take into account that Ice Beam only does 87-100% to standard Poison Heal Gliscor, even with 252 Special Attack EVs.

    Controlli e Counters

    Poison Heal Gliscor walls every single set and can even set up on the robot. Bulky Ghost-types such as Cofagrigus and Eviolite Dusclops can wall Golurk using their considerable bulk and access to Will-O-Wisp, but they need to scout for Toxic and avoid switching in on a Choice Banded STAB Iron Fist-boosted Shadow Punch. Hippowdon also needs to avoid Toxic, but can tank any attack Golurk aims at it, even Choice Banded Earthquake is only a 3HKO. Skarmory can take on every move Golurk has except Iron Fist-boosted Focus Punch and Choice Banded Hammer Arm. Lastly, it's important to know that countering Golurk is easy when it's not behind a Substitute, Golurk can easily be crippled by powerful, neutral attacks.

    Mondo Dei Sogni



    Golurk gets No Guard as its Dream World ability. Although it can be effective on the Choice Band and SubPunch sets, it is not recommended as Iron Fist makes Hammer Arm 20% stronger than DynamicPunch, and boosts Shadow Punch to an appreciable strength. However, on the Rock Polish set, Hammer Arm isn't an option because of its secondary effect; No Guard provides you with 100% accurate Stone Edge and DynamicPunch.

    Edited by L a d e - 6/11/2011, 13:46
     
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  2. -Drifblim-
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1 replies since 26/1/2011, 21:26   432 views
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