Archeops

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  1. -Drifblim-
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    pngArcheops png>



    Link Utili
    gifScheda di Archeops sull'Ombra Notturna
    gifCommenti di Archeops sull'Ombra Notturna
    gifArcheops su Serebii
    gifArcheops su Smogon
    gifTorna all'indice generale delle schede Pokemon dell'Ombra Notturna

    png

    Sconforto

    Quando i PS del Pokémon scendono sotto il 50% il suo Attacco e Attacco Speciale sono dimezzati.



    Tipo

    Tier

    :roccia: :volante:

    <p align="center">RU



    StatMin-MinMaxMax+
    PS
    75
    -291354-
    Att
    140
    284316379416
    Dif
    65
    149166229251
    Att Sp
    112
    234260323355
    Dif Sp
    65
    149166229251
    Vel
    110
    230256319350


    Nome MovesetStrumentoAbilitŕNatura
    AcrobaticsBijouvolanteSconfortoIngenua / Birbona


    MosseIVsEVs
    ~ Acrobazia
    ~ Terremoto
    ~ Pietrataglio
    ~ Introforza [Ghiaccio] / Unghiaguzze
    30 Att / 30 Dif252 Att / 4 Dif / 252 Vel


    This is probably Archeops's most used set, and for a good reason. With a base 140 Attack stat, which, unboosted, reaches 415 using a Naughty nature and max Attack EVs, nothing is going to want to take even a neutral hit from this guy, let alone a super effective hit. With Acrobatics boosted thanks to Flying Gem, Archeops is capable of 2HKOing even Ferrothorn, which is very impressive. Stone Edge and Earthquake make up the infamous EdgeQuake combination, granting Archeops nearly perfect coverage, hitting the entire metagame for neutral damage, barring Bronzong, Breloom, and Virizion. The fourth moveslot is filled with Hidden Power Ice, as with its base 112 Special Attack stat, Archeops has a 100% chance of 2HKOing Gliscor. Naive is the preferred nature over Naughty because it allows Archeops to speed tie with Pokemon like Latios and Gengar who share its 110 base Speed. The given EVs are essential to max out Archeops's Speed and Attack stats. This set gives Archeops a lot of raw power, letting it rip through many unprepared teams.

    Since Archeops is weak to Stealth Rock, you absolutely need a Rapid Spinner on your team if you want to use Archeops to its maximum potential and avoid activation of Defeatist. Donphan is a very good teammate to Archeops because it can Rapid Spin Stealth Rock away and covers the Rock-type weakness. If Archeops happens to drop below 50% health, you can just pass a Wish and Archeops will gain some, if not all, of its HP back. Jirachi is a great Pokemon to pass Wish as it resists Bullet Punch, one of Archeops's biggest weaknesses. Hidden Power Ice isn't going to do a lot of damage to Skarmory, so Magnezone is also a very good teammate for Archeops, trapping Skarmory with Magnet Pull and proceeding to KO with Thunderbolt. Other Special Attackers such as Starmie, Reuniclus, and Heatran are also good partners to break through physical walls. Above all, you really have to make sure that Archeops doesn't take a too many hits, ensuring that Defeatist does not activate.

    Nome MovesetStrumentoAbilitŕNatura
    Physical SweeperAvanzi / AbilcinturaSconfortoIngenua / Birbona


    MosseEVs
    ~ Pietrataglio
    ~ Terremoto
    ~ Introforza [Ghiaccio]
    ~ Unghiaguzze
    252 Att / 4 Dif / 252 Vel


    This set works similarly to the Acrobatics set. Stone Edge is in the first slot because it is Archeops's main STAB move, hitting many Pokemon Earthquake can't hit super effectively. Earthquake is in the second slot to hit Steel-, Poison-, and Fire-type Pokemon super effectively. The third slot on this set is dedicated to Hidden Power Ice to get past Gliscor, who would otherwise wall this set into oblivion. Thanks to its base 140 Attack and base 110 Speed stats, Archeops can be a good user of Hone Claws, meriting the final moveslot, boosting Archeops's accuracy and Attack by one stage. The item choice is a tricky one; leftovers can keep Archeops above the 50% health line more easily, while Expert Belt can give it an extra boost to its super effective attacks

    Rapid Spin support should always be considered when building your team around Archeops due to his Stealth Rock weakness. Donphan is a very good teammate, providing this while covering Archeops's Rock-type weakness. Wish support is also very beneficial to Archeops; this can be provided by the likes of Jirachi, who resists Bullet Punch. Magnezone is also a very good teammate for Archeops, taking out Skarmory, who otherwise takes Archeops nicely. Any priority moves can beat this set pretty easily. Archeops is weak to Bullet Punch and Aqua Jet, both putting Archeops below 50% health, so watch out for those. Special Attackers are key to letting Archeops sweep because they can break through physical walls with ease. A Naive nature should be used if you are using your fourth slot for Hone Claws.

    Altre Opzioni



    Life Orb could be considered on both sets, but it can reduce Archeops to below 50% health very quickly. If Stealth Rock is on the field, it will only get 3 attacks in before Defeatist activates, not accounting for any hits taken. Sitrus Berry could be considered as an option on the Physical Attacker set because once Archeops gets below 50% health, the Berry will activate and hopefully bring Archeops's HP above 50%. This can be risky, though, because odds are that if Archeops is near 50%, the opposing Pokemon will be able to KO it. A Naughty nature can also be considered on the first set if tying base 110 Speed Pokemon isn't very important to you and you want the extra power that a Naughty nature brings. You should use Adamant over Naughty if you are not using Hidden Power Ice, because an Adamant nature does not lower Archeops's defensive stats. Crunch can be considered on both sets if you want to hit Ghost-types super effectively. Dragon Claw can also be considered to give you a reliable move to use against various Dragon-types such as Latios, Latias, and Haxorus, many of whom are outsped by Archeops.

    Controlli e Counters



    The biggest problem that Archeops faces is priority. It is weak to Bullet Punch and Aqua Jet, and the main carriers of those moves are Scizor and Azumarill, who will both OHKO with a Choice Band equipped. Archeops is also weak to physically defensive Pokemon such as Skarmory and Bronzong. Archeops has virtually no way of breaking through these walls, so they will have to be dealt with by other means before attempting to use Archeops. Excadrill is also a check to Archeops, as it can easily outspeed in the sand, and OHKO with Rock Slide. Thundurus can also beat Archeops relatively easily, outspeeding and OHKOing Archeops with Thunderbolt. Archeops has a weakness to Stealth Rock, which combined with his ability, Defeatist, allows it to switch in only two times before its ability is activated, making Archeops very frail indeed.

    Edited by Fleur. - 8/11/2011, 16:20
     
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  2. -Drifblim-
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1 replies since 26/1/2011, 17:43   536 views
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