Victini

« Older   Newer »
 
  Share  
.
  1. -Revenankh-
        +8   +1   -1
     
    .

    User deleted


    pngVictinipng



    Link utili:
    pngScheda di Victini sull'Ombra Notturna
    pngCommenti di Victini sull'Ombra Notturna
    pngVictini su Serebii
    pngVictini su Smogon
    pngTorna all'indice generale delle schede Pokemon dell'Ombra Notturna



    png

    Vittorstella

    Vittorstella aumenta del 10% la precisione delle mosse di chi la possiede e dei Pokémon al suo fianco in una lotta in doppio o in triplo.



    Tipo

    Tier

    :fuoco::psico:

    UU



    StatMin-MinMaxMax+
    PS
    100
    341341404404
    Att
    100
    212236299328
    Dif
    100
    212236299328
    Att Sp
    100
    212236299328
    Dif Sp
    100
    212236299328
    Vel
    100
    212236299328




    Nome MovesetStrumentoAbilitàNatura
    Physical AttackerChoice Band / Life OrbVictory StarAdamant / Jolly


    MosseEvs
    ~ V-create
    ~ Fusion Bolt
    ~ Brick Break
    ~ U-turn / Zen Headbutt
    252 Att / 4 Dif / 252 Vel


    This set goes to show that the key to becoming a wallbreaking powerhouse is, quite literally, a giant, flaming V-symbol. V-create stands as the strongest attack in Victini's arsenal at a towering 180 base power, and is one of the many reasons Victini is difficult to switch into. For example, Latios, an otherwise flawless Victini counter, has trouble switching in on a Choice Banded V-Create, and is looking at a pretty good chance of being OHKOed after Stealth Rock damage if Victini is running an Adamant nature. Tyranitar, another common check to Victini, has a good chance of being 2HKOed by the very same attack while running a bulky spread with 252 HP EVs. Even Salamence finds itself losing over half of its HP if it attempts to switch in.

    As powerful as V-create is, it does come with one very crippling setback: the user's Speed and defenses will lower immediately after use. Walls such as Hippowdon and Porygon-2 might not be outspeeding it any time soon, but this is definitely a concern with bulky offensive Pokemon. The most common of these include Rotom-W, Dragonite, Hydreigon, and Salamence, all of which can take at least one hit (albeit not well), outspeed, and KO it.

    The rest of its moves make their home on this set for the sole purpose of augmenting coverage for anything V-create might fail to KO. Fusion Bolt covers bulky Water-types, while Brick Break hits Heatran and Tyranitar, and U-turn scouts predicted switches, wears down counters, and keeps matchups in your favor. Zen Headbutt, while weaker than V-create in most cases, is useful as an alternative STAB to hit slower Pokemon neutral or weak to it without having to lower Victini's stats.



    Nome MovesetStrumentoAbilitàNatura
    Special SweeperLife OrbVictory StarTimid


    MosseEvs
    ~ Fire Blast / Searing Shot
    ~ Thunder / Thunderbolt
    ~ Focus Blast
    ~ Psychic
    4 Ps / 252 Att.Sp / 252 Vel


    This is your quintessential special attacking Victini set, making full use of the coverage and movepool options its fellow Fire-type brethren lack. Fire Blast is Victini's primary STAB attack, and it takes advantage of Victory Star's accuracy increase greatly; its accuracy becomes 93.5%. Searing Shot can be used as well, and it offers a great 30% burn chance, which can help to deter physical attackers - such as Tyranitar - from switching in.

    Thunder's accuracy may not make it such an attractive option at first glance, but Victory Star alleviates this concern somewhat. Victini can usually afford the accuracy drop for the extra power, as it packs the punch necessary to 2HKO bulky Water-types such as Jellicent, Suicune, and Vaporeon that Thunderbolt might normally miss. Still, if reliability is your primary concern, Thunderbolt can be used instead. Focus Blast is non-negotiable, as it eliminates both Heatran and the ever-prevalent Tyranitar, the latter of which can put Victini in a checkmate position with Pursuit.

    Last but not least, Psychic rounds off coverage as Victini's secondary STAB, which can be used to check the likes of Conkeldurr, Machamp, and other bulky Fighting-types, threatening to OHKO before they can cause too much damage. Tentacruel is 2HKOed as well, mitigating the need to rely on weaker or less accurate Electric-type attacks to keep it at bay.



    Nome MovesetStrumentoAbilitàNatura
    Choice Scarf + Final GambitChoice ScarfVictory StarAdamant


    MosseEvs
    ~ Final Gambit
    ~ U-turn
    ~ V-create
    ~ Fusion Bolt
    252 Ps / 144 Att / 112 Vel


    In a metagame without Explosion, this particular set can come as a real surprise to your opponent. While Final Gambit may have its flaws, perhaps the greatest of which is its dependency on the user's health, it also has plenty of strategic merit. First off, the amount of damage Final Gambit does is set based on HP. At 404 HP, Victini is capable of eliminating a vast majority of OU's Pokemon, meaning that unless Victini fails to land its attack, you should expect a KO from this set almost every match.

    One of the best ways to play this set is as an early-to-mid game scout. If the lead match-up is unfavorable, U-turn out and wait for another opportunity. Try to avoid matching up with Tyranitar, though, since a slower Pursuit can catch a U-turn user before it switches out for full damage. If hazards are not up, Victini can continue to do this until you've trapped your opponent into a position where they will lose something important no matter what they do.

    This can be a strategic boon if used properly, but keep in mind that you only get one shot, and if Victini misses its target, you are left without a Victini. Also, if a Ghost-type switches in, Victini will be forced out. Still, this set can disrupt the synergy of any good team by forcing your opponent to choose which Pokemon they want to sacrifice, and create just the right opening for another dangerous team member.



    Nome MovesetStrumentoAbilitàNatura
    Offensive Choice ScarfChoice ScarfVictory StarJolly / Adamant


    MosseEvs
    ~ V-create
    ~ Fusion Bolt
    ~ Brick Break
    ~ U-turn
    252 Att / 4 Dif / 252 Vel


    It comes as (hopefully) no surprise that Victini's ultimate weapon can often be its ultimate downfall, specifically because of V-create's unpleasant stat decreases. Consequently, Victini is prone to being revenge killed, despite the power its V-create brings. However, slapping a Choice Scarf on a physical Victini does somewhat alleviate its problems, most notably nullifying the speed decrease and allowing Victini to use V-create two times in succession. Though using Choice Scarf means Victini won't be as powerful as similar sets, it still has the offensive potential to 2HKO its previous counters in the sun. The goal of this set is a bit different from that of the standard Physical Attacker; Victini should aim to outspeed and revenge kill faster threats rather than breaking walls regardless of resistances.

    Keep in mind that main appeal of this set is V-create, and the other moves should be used only if you haven't removed certain threats yet. U-turn is a more relevant move on this set, as it enables Victini to scout out its counters early-game and switch out for a better matchup. This should be used in conjunction with Team Preview to help eliminate counters Victini may fight against.



    Nome MovesetStrumentoAbilitàNatura
    SupportLeftoversVictory StarTimid


    MosseEvs
    ~ Will-O-Wisp
    ~ Taunt
    ~ Focus Blast
    ~ Psychic / Fire Blast
    252 Ps / 4 Att.Sp / 252 Vel


    While Victini is mainly an offensive Pokemon, it has great bulk, useful resistances, and feasible support value. One of its key perks is the improved accuracy of Will-O-Wisp, which Victory Star raises to a solid 82.5%. Most of Victini's checks don't appreciate being worn down by burn damage, especially ones that rely on Substitute or use physical attacks. Terrakion and Landorus are both punished on the switch-in, and walls are further hindered by Taunt, denying them any healing or setup opportunities. Tyranitar is not an issue as far as this set is concerned unless it runs Choice Scarf or something unorthodox like Lum Berry. Blissey and Chansey, common enemies to all special attackers, are also rendered completely useless and setup bait for any physical powerhouse on your team.


    Altre Opzioni


    Victini has a whole host of other options, but can scarcely afford a move slot for them. Grass Knot, while less consistent in damage output, offers an alternative method for killing many bulky Water-types and contending with Tyranitar. Shadow Ball should only be used with Latios, Latias, and similar matchups in mind, since its STAB Fire-type attacks or other coverage moves offer equal or more power in most cases. Psyshock allows special attacking sets to deal a decent amount of damage to Blissey, while Eviolite Chansey remains unfazed.

    At first glance, a Trick Room set houses one of the most attractive sweeping options Victini can run. V-create's high base power and ability to lower Victini's Speed makes it a theoretical shoe-in for success. In reality, however, it is disappointingly difficult to work with. Even with a Brave nature and 0 Speed IVs, its base speed is far too high to get past some of the slower Pokemon that can move first and KO it while under the effects of Trick Room; Quagsire, Slowbro, and Hippowdon are just a few examples. Test it to your heart's content, but brace yourself for disappointment.

    Checks & Counters


    Victini's counters depend heavily on the type of set it's running. Specially offensive variants will be loathe to face down premier special walls Blissey and Chansey, while all variants together, even with Victini's large movepool, are hampered Dragon-types almost universally counter it, especially the likes of Latios and Latias. Physically-oriented Dragon-types should be cautious of switching in, as a burn from Searing Shot or Will-o-Wisp will render them ineffective.

    Physical sets are a hair trickier to deal with, due to V-create's absurd damage output. Salamence's Intimidate helps it check physical sets easier, but a Choice Band V-create will still deal close to half its HP in damage. Bulky Water-types can check it, provided they avoid switching into Fusion Bolt. Slowbro is a notable exception in this regard, as Regenerator allows it to lessen the risk of switching into the wrong move. Being weak to Pursuit also means Tyranitar with a Choice Scarf or Krookodile will remove it from the match when Victini is at sufficiently low on HP. A Choice Band Weavile will take it out for sure at -1 Defense and a round of Stealth Rock damage.

    Offensive powerhouses with super effective STAB attacks, like Landorus, Terrakion, and Excadrill, can easily scare it out. As long as you can keep Stealth Rock up and avoid being burned, securing and maintaining momentum against a Victini is a surefire way to defeat it.

    Edited by -Matteo- - 16/10/2011, 12:57
     
    .
  2. -Drifblim-
        +5   +1   -1
     
    .

    User deleted



    pngLink ai Commenti su Victinipng



    Edited by -Matteo- - 16/10/2011, 09:04
     
    .
1 replies since 22/1/2011, 20:43   546 views
  Share  
.