Zapdos

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  1. ¬Hitomoshi
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    pngZapdos png



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    gif Scheda di Zapdos sull'Ombra Notturna
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    Pressione

    Quando questo Pokémon č colpito da una mossa,
    i PP dell'avversario diminuiscono di 2 anziché di 1.

    Parafulmine
    Mondo dei Sogni

    Nelle lotte in doppio, Parafulmine costringe ogni mossa di tipo Elettro il cui obiettivo č un singolo Pokémon a colpire il Pokémon che possiede questa abilitŕ. Tali mosse non potranno fallire.
    Quinta generazione
    Oltre agli effetti precedenti, quando il Pokémon č colpito da una mossa di tipo Elettro Parafulmine ne annulla gli effetti e aumenta il suo Attacco Speciale di un livello.



    Tipo

    Tier

    :elettro:

    UU



    StatMin-MinMaxMax+
    PS
    90
    -321384-
    Att
    90
    194216279306
    Dif
    85
    185206269295
    Att Sp
    125
    257286349383
    Dif Sp
    90
    194216279306
    Vel
    100
    212236299328



    Nome MovesetStrumentoNatura
    SubRoostLeftoversTimid


    MosseEVs
    ~ Substitute
    ~ Roost
    ~ Thunderbolt
    ~ Heat Wave / Hidden Power Ice / Toxic
    192 PS / 64 Dif / 252 Vel


    This set is very good at stalling the opponent into oblivion, draining HP with poison, and PP with Pressure. Many walls are easy prey to this set. Anything that flies can be fried by Thunderbolt, though Zapdos needs Hidden Power Ice to effectively handle Gliscor and Landorus. Toxic is an option, although it does the same job as Toxic Spikes. If you cannot fit hazards onto your team, or you want to hit Flying-Types and Levitators, then Toxic is a viable option. Ice Punch Metagross, Calm Mind Jirachi, and Heatran are some of the few Steel-types that can switch into this set. However, Metagross without Ice Punch can be handled by Heat Wave fairly easily.



    Nome MovesetStrumentoNatura
    Special AttackerLife Orb / LeftoversTimid


    MosseEVs
    ~ Thunderbolt
    ~ Heat Wave
    ~ Hidden Power Ice
    ~ Roost
    4 PS / 252 Att.Sp / 252 Vel


    This set fully takes advantage of Zapdos's wonderful attacking capabilities. It carries an element of surprise due to the popularity of defensive sets. With Hidden Power Ice, very few Pokemon resist the attacking combination of Electric / Ice / Fire. Leftovers and Life Orb are both viable choices to use on Zapdos, each with its pros and cons. Timid is preferred but you can use Modest if you really want that power boost.

    Roost is usually the better option over Volt Change, since it allows Zapdos to differentiate itself from Thundurus, who lacks recovery to aid a sweep. It also gets rid of an annoying Rock weakness, which can make a difference in a metagame filled with Rock- and Ground-types. However, it gets rid of its Fighting resistance, which is risky in a metagame also filled with Fighting-types.



    Nome MovesetStrumentoNatura
    Physically DefensiveLeftoversBold


    MosseEVs
    ~ Thunderbolt
    ~ Roost
    ~ Heat Wave / Hidden Power Ice
    ~ Thunder Wave / Roar
    248 PS / 228 Def / 16 Dif.Sp / 16 Vel


    With 125 base Special Attack and with only its Defense under base 90, Zapdos makes an ideal tank, able to absorb hits with ease from physical attackers, tanks, and walls alike. Heat Wave and Thunder Wave make a more defensive set altogether, with paralysis support, and being able to hit Steel-types and Grass-types simultaneously, especially the likes of Ferrothorn. Hidden Power Ice should be used with Roar, creating a pseudo-BoltBeam combo with Thunderbolt. However, since there are always Pokemon that resist both attacks, Roar is used to remove the opponent from the field.

    New attackers are giving Zapdos a run for its money, being much more powerful. Many Bulk Up users can take advantage of Zapdos, setting up and recovering health as it tries to Roost. However, Zapdos still has great walling capabilities, being able to manage several key threats.



    Nome MovesetStrumentoNatura
    Specially DefensiveLeftoversCalm


    MosseEVs
    ~ Thunderbolt
    ~ Roost
    ~ Thunder Wave / Light Screen
    ~ Heat Wave / Hidden Power Ice
    248 PS / 16 Dif / 228 Dif.Sp / 16 Vel


    At first glance, this set is similar to the physical wall, though it is meant to be used in a different way. This set can switch into special attackers, like Starmie, while keeping decent all-around defenses. It can still take neutral physical attacks, though super effective hits will hurt.

    Thunderbolt, its main STAB attack, always does a large amount of damage, even without investment in Special Attack. It can keep firing off Thunderbolt, while Roost helps restore half of its HP and alleviating its Rock weakness, which helps against several Pokemon. Thunder Wave can be used to cripple switch-ins. Light Screen may be used for team support,increasing Zapdos's ability to sponge special attacks. The last moveslot can be used to hit Steel-types and Grass-types with Heat Wave, or Dragon-types and others with Hidden Power Ice, creating a pseudo-BoltBeam combo. Heat Wave gets extra merit as it hits Ferrothorn, a prominent threat.




    Nome MovesetStrumentoNatura
    Baton PassLeftoversTimid


    MosseEVs
    ~ Baton Pass
    ~ Agility
    ~ Substitute
    ~ Thunderbolt
    248 PS / 140 Dif / 88 Att.Sp / 16 Dif.Sp / 16 Vel

    The idea of this set is to come in on something weak to Zapdos, use Agility on the switch, and proceed with either Substitute or Baton Pass. Since Zapdos will outspeed the majority of OU after a +2 boost, not many Speed EVs need to be invested. The extra EVs can go into defense 16 Speed EVs are used to outspeed base 70 Speed Pokemon like Breloom and Metagross. The EVs in Defense can be put in Special Defense to withstand special attackers and vice-versa. Each support move has its own benefits; Agility helps slow, bulky, Pokemon, while Substitute gives frail Pokemon a buffer against attacks. Above all, be careful: this is not meant to sweep.


    Nome MovesetStrumentoNatura
    ChoiceChoice Scarf / Choice SpecsTimid


    MosseEVs
    ~ Thunderbolt
    ~ Heat Wave
    ~ Volt Switch / U-turn
    ~ Hidden Power Ice
    4 Dif / 252 Att.Sp / 252 Vel

    With a Choice Scarf equipped, Zapdos makes an excellent anti-lead, especially with great Speed, offense, and passable bulk. It can hit many leads super effectively, especially since Drizzle Politoed is running around, as well as other leads that set up hazards, like Azelf and Ferrothorn. Zapdos can outspeed many opposing leads, and has the ability to hit many of them for hard damage, especially with good coverage in Electric / Ice / Fire.

    Thunderbolt is a great attack, hitting any Pokemon that doesn't resist it hard. Heat Wave allows it to hit Ferrothorn, who resists Thunderbolt. Ferrothorn also sets up Stealth Rock, which is debilitating for this set more so than the others. Hidden Power Ice rounds out coverage for Zapdos, allowing it to hit threats such as Salamence and Dragonite. If you come in on a bad situation, Volt Switch can be used to keep offensive momentum going to a counter. U-turn can also be used, since common Ground-types such as Excadrill and Landorus are immune to Volt Switch. U-turn also has the advantage of hitting many common Psychic-types for super effective damage, such as Reuniclus and Deoxys-S.


    Altre Opzioni


    With infinite rain appearing on many teams, Thunder is a viable option to replace Thunderbolt, having a higher Base Power and a good chance to paralyze the opponent. That said, Sunny Day teams are also common, so Rain Dance is an interesting option, allowing Zapdos to fire off Thunder and nullifying the benefits of sun.

    Hidden Power Grass was standard on almost all Zapdos in previous generations to combat its arch-enemy, Swampert. However, Swampert usage as a whole is not nearly as high as it was last generation, due to the input of better Stealth Rock users and bulky Water-types. Thus, Hidden Power Grass is not needed on any of these sets. Still, if you have a serious problem with Pokemon like Swampert or Quagsire, Hidden Power Grass can work as an option.

    A RestTalk set is viable, being the standard in ADV, though it most certainly has lost its effectiveness with the advent of powerful attackers. Thunder Wave is another interesting option, allowing it to pave a way for slower sweepers like Eelektross and Escavalier. Discharge can be used if you want a damaging move with a chance to paralyze the opponent, though the loss of power is not recommended. Metal Sound has a niche role, though it requires more investment and less payoff than other sets.

    Defensive sets generally have near max HP and heavy investment on one of its defensive stats, with the rest being put into Speed. 248 is the norm for HP investment, since it allows you to switch into Stealth Rock five times instead of four, not counting Leftovers. If you are worried about Leftovers, you can still run max HP. Max Speed and a Speed-boosting nature are an absolute must on offensive sets, allowing you to, at worst, speed tie with positive-natured base 100s like Celebi. If you want Lucario to be out of the picture on defensive sets, however, you will generally need 176 EVs in Speed to outspeed all non boosted Lucario. Remaining EVs should be placed in HP, then the rest thrown into Defense or Special Defense. Also, 32 Speed EVs can be used to run absolutely all unboosted Tyranitar, but it is not really necessary.

    Checks & Counters


    Special walls like Blissey and Eviolite Chansey will wall all special attackers, including Zapdos. Other Pokemon with high Special Defense can take Zapdos well. Snorlax gets an honorary mention for being immune to Toxic Spikes due to Immunity, though Thick Fat versions will have to be on their toes. Anything resistant to Thunderbolt, its main STAB, will be fine as well, including Jolteon and Zebstrika.

    Hidden Power also makes a big decision on what you can and cannot counter. Non-Hidden Power Ice Zapdos can be countered by Ground-types like Gliscor and Hippowdon. Dragons are in the same boat, though to a lesser extent due to special bulk in Pokemon like Latias. Swampert can take all variants of Zapdos without Hidden Power Grass.

    Fighting-types can be a threat to Zapdos if they carry Drain Punch or a Rock-type move. Roost is useless in the face of many Fighting-types, since they are most likely to be slower. The exception would be Terrakion, which has good enough STABs that it can run two boosting moves, and threaten with boosted Rock-type moves.

    Tyranitar is the greatest threat to Zapdos. Its Special Defense is boosted in sand, and it can fire back with powerful STAB moves. Lastly, powerful attackers introduced this generation can take all Zapdos out, defensive or not, such as Chandelure, Darmanitan, and Haxorus.

    Dream World


    Zapdos got a major upgrade this generation in Lightningrod. Whenever it switches into an Electric attack, it has no risk of paralysis, and raises its Special Attack to astonishing levels. With max investment and a Timid nature, it hits 524, which is nothing to laugh at. Lightningrod and Heat Wave are illegal together, as is the same for Lightningrod and Baton Pass. With these limitations kept in mind, Lightningrod would likely be most viable on the special wall, as it allows Zapdos to beat its opponents easier. This is also because all the other sets need one of the illegal moves or Pressure.

    Edited by Araluke - 12/11/2011, 13:37
     
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  2. -Drifblim-
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1 replies since 21/1/2011, 22:36   1170 views
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