Torterra

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  1. -Drifblim-
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    dpiconani389Torterra dpiconani389




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    Tipo

    Tier

    :erba: :terra:

    RU



    StatMin-MinMaxMax+
    PS
    95
    -331394-
    Att
    109
    228254317348
    Dif
    105
    221246309339
    Att Sp
    75
    167186249273
    Dif Sp
    85
    185206269295
    Vel
    56
    133148211232



    Nome MovesetStrumentoAbilitŕNatura
    LucidaturaAvanzi / Assorbisfera / BaccaprugnaErbaiutoDecisa


    MosseEVs
    ~ Lucidatura
    ~ Terremoto
    ~ Mazzuelegno
    ~ Pietrataglio
    252 Att / 4 Dif / 252 Vel

    The idea behind this set is to outspeed many unsuspecting threats with Rock Polish, attempting to cause as much damage as possible to the opponent. Choice Scarf users can act as barriers which prevent this strategy from working effectively. 252 Speed EVs allow Torterra to hit 422 Speed, which is enough to outspeed Modest Choice Scarf Porygon-Z after using Rock Polish once.

    Life Orb allows Torterra to pack more of a punch after it has used Rock Polish. The extra offense aids Torterra in posing a greater threat - as it is, Grass, Ground and Rock threatens many Pokémon. Leftovers sacrifices offense in exchange for survivability, while Lum Berry acts as a method of preventing a status affliction ending your sweep.



    Nome MovesetStrumentoAbilitŕNatura
    SintesiAvanzi / AssorbisferaErbaiutoDecisa


    MosseEVs
    ~ Mazzuolegno
    ~ Terremoto
    ~ Pietrataglio / Frana
    ~ Sintesi
    252 Att / 4 Dif / 252 Vel

    While Torterra is normally seen utilizing an offensive set with Rock Polish, this set aims to conserve his health with Synthesis while also inflicting damage with his excellent type coverage; the combination of Grass, Ground, and Rock is only handled by Weezing, Tangrowth, and Leafeon in UU. This set is notoriously effective against unprepared stall teams that lack dedicated checks to Torterra. In addition to his offensive prowess, Torterra's typing gives him an immunity to Thunder Wave and a resistance to Earthquake, both of which allow him to switch into attacks more frequently.

    Wood Hammer makes a fantastic move in tandem with Synthesis, as Synthesis allows Torterra to offset the damage taken from recoil. Torterra makes a great user of Earthquake as he frightens most Water- and Ground-types with Wood Hammer, who are the Pokemon who often switch into other common users of Earthquake. With that said, predicting a Flying-type switch-in and using Stone Edge or Rock Slide accordingly is an important skill to have when using this set. Selecting between Stone Edge and Rock Slide is essentially a choice between power and accuracy. Stone Edge allows Torterra to hit defensive Altaria and Articuno for heavier damage (possibly OHKOing them), while Rock Slide is a safer alternative that still OHKOes offensive Moltres.



    Nome MovesetStrumentoAbilitŕNatura
    Appositamente DifensivoAvanziErbaiutoCauta


    MosseEVs
    ~ Mazzuolegno
    ~ Terremoto
    ~ Sintesi
    ~ Parassiseme / Boato
    252 PS / 252 Dif. Sp / 4 Vel

    Torterra's decent base 85 Special Defense is often overshadowed by his much higher Defense. However, with this set, Torterra can counter some of the most powerful special attackers in UU, including Mismagius, Alakazam, and Rotom. This Torterra is also one of the best switch-ins to Slowbro, easily absorbing any of Slowbro's attacks (including Thunder Wave) and retaliating with STAB Wood Hammer. Even without any EV investment, Torterra's Defense stands at a respectable 246, giving him good mixed walling capability. His Ground- and Rock-type resistances allow him to switch into Rhyperior, Donphan, and Aggron (beware of Ice Punch) and hit them with the appropriate attack.

    Wood Hammer is Torterra's main STAB attack and hits hard even without EV investment in Attack. Torterra's STAB Earthquake maims Steel- and Fire-type switch-ins, something his fellow Grass-type Venusaur is unable to do effectively. Synthesis grants Torterra instant recovery and allows him to continuously switch into special threats, like Mismagius. Common Mismagius counters such as Spiritomb and Registeel can eventually be worn down, but Torterra can simply replenish his health to continually prevent Mismagius from sweeping. Torterra's last moveslot is dedicated to utility options. Leech Seed grants Torterra and his teammates extra recovery while sapping the opponent's health. Roar lets Torterra force out stat boosters like Curse Miltank and prevents Scyther and Moltres from switching in too easily while Stealth Rock is up.



    Nome MovesetStrumentoAbilitŕNatura
    CarroarmatoAvanziErbaiutoScaltra


    MosseEVs
    ~ Mazzuolegno
    ~ Terremoto / Pietrataglio
    ~ Parassiseme
    ~ Levitoroccia / Protezione
    212 PS / 252 Dif / 44 Vel

    Primarily this is a defensive set, but Wood Hammer and Earthquake still do plenty of damage, despite the lack of Attack EVs. Stone Edge can replace Earthquake if you want to put a nice dent in an incoming Dragonite, Abomasnow or Staraptor, although this will make it easier for Fire-types like Infernape and Heatran to come in. Leech Seed is a great move as always, and works nicely alongside Stealth Rock. The floating rocks help to wear down the opposing team if they switch out of their Leech Seed prison. If you have another team member to set up Stealth Rock, Protect is a good alternative. It helps regain HP with Leftovers and Leech Seed, and scouts what the likes of Heracross and Dragonite are planning to do. Reflect and Light Screen are also good options in the last slot.



    Nome MovesetStrumentoAbilitŕNatura
    SostisemeAvanziErbaiutoScaltra


    MosseEVs
    ~ Sostituto
    ~ Parassiseme
    ~ Terremoto
    ~ Mazzuolegno / Pietrataglio / Tossina
    252 PS / 20 Dif / 236 Vel

    The tried and true "SubSeed" theme is the rather annoying moveset available to most Grass Pokémon, and is known to force a lot of switches. Torterra also has the advantage of being one of only three SubSeeders who still receives Leftovers recovery in a Sandstorm (Poison Heal Breloom and Cacturne being the others). You use Substitute while your opponent switches in his or her counter, then you Leech Seed it- rinse and repeat. Unfortunately, Torterra is rather slow and has no way to quickly deal with other Grass-types (although Earthquake does plenty of damage to Roserade and other Grass/Poison-types), so Toxic is listed to help wear down Celebi, Tangrowth and friends. Ideally, you should support this set with a Toxic Spiker, leaving Torterra free to dispense with Toxic and use a secondary attack.



    Nome MovesetStrumentoAbilitŕNatura
    SonnolaliaAvanziErbaiutoScaltra


    MosseEVs
    ~ Mazzuolegno
    ~ Terremoto / Pietrataglio
    ~ Riposo
    ~ Sonnolalia
    252 PS / 216 Dif / 40 Vel

    This bulkier Torterra is designed to take more abuse from Tyranitar and other physical attackers. The EV spread is meant to guard against a 2HKO from Tyranitar's Crunch. The downside to this is that you will not be hitting nearly as hard while you are in the battle, and you still have to switch if your opponent brings in a Pokémon with an Ice attack. It is useful, but specialized. Again, the combination of Wood Hammer and Stone Edge have the best type coverage, but Earthquake gets STAB and gives you a 2/3 chance of a super effective hit on Tyranitar while sleeping.



    Nome MovesetStrumentoAbilitŕNatura
    BendasceltaBendasceltaErbaiutoDecisa


    MosseEVs
    ~ Mazzuolegno
    ~ Terremoto
    ~ Pietrataglio
    ~ Troppoforte / Sgranocchio
    20 PS / 252 Att / 236 Vel

    With the excellent type coverage afforded by Torterra's wide physical movepool, there are very few Pokémon who can switch into a boosted attack without incurring significant damage. His strong Defense coupled with a dual resistance to Rock and Ground attacks will generally facilitate his entry into a battle, allowing him to deal extensive damage. As with all Choice Band users, prediction is the key to success. Most every Pokémon who resists Wood Hammer risks a super effective hit from either Stone Edge or Earthquake when switching in. The last slot is largely filler; Superpower hits Skarmory, Breloom and Bronzong for neutral damage while Crunch is better against Celebi and Exeggutor.

    The Speed EVs allow Torterra to outrun minimum Suicune and Cresselia.



    Nome MovesetStrumentoAbilitŕNatura
    OU LucidaturaAssorbisferaErbaiutoAllegra


    MosseEVs
    ~ Lucidatura
    ~ Terremoto
    ~ Mazzuolegno
    ~ Ritorno / Pietrataglio
    252 Att / 4 Dif / 252 Vel

    With Rock Polish, Torterra becomes a potent late-game threat due to its dual STAB moves and above-par Attack stat. After a boost, Torterra's abysmal Speed doubles from 232 to 464, allowing it to outpace and OHKO Choice Scarf Heatran and Rotom-A with the appropriate STAB attack. While Grass and Ground may seem like an odd combination of offensive types, they work very well together. One STAB move KOes bulkier Pokemon such as Hippowdon and Vaporeon, while the other STAB move takes down most of OU's more offensively oriented Pokemon, such as Infernape and Lucario, before they get the chance to OHKO Torterra or nail it for massive damage. That being said, you may find running Leftovers to be a viable choice as well, as it gives Torterra a bit of longevity and heals off the recoil from Wood Hammer, albeit slowly. However, it should be noted that without Life Orb, Torterra loses out on quite a few notable KOs, such as the OHKO on Vaporeon and Choice Scarf Rotom-A after Stealth Rock, as well as the 2HKO on Gliscor.

    Max Speed with a Jolly nature places Torterra at 232 Speed, outpacing everything up to and including Adamant Scizor before a Rock Polish, and Pokemon with base 90 Speed holding a Choice Scarf after. Those numbers are important, as many Pokemon in OU try to take advantage of Torterra's low Speed; however, if Speed is of little concern, then an Adamant nature can work as well. With an Adamant nature, Torterra gains the ability to reliably OHKO and 2HKO more Pokemon, such as CroCune, Kingdra, and Blissey, while still maintaining enough Speed to outpace all forms of Heatran. Unfortunately, the boost in power doesn't make much of a difference since Torterra typically cleans up late-game, when the aforementioned Pokemon are normally weakened enough to be KOed regardless of Torterra's nature. With that in mind, Seed Bomb is an alternative option over Wood Hammer if the recoil is unappealing, as it can clean up late-game very nicely once the opposing team is weakened. However, keep in mind that because Grass is mediocre offensively, it's very unlikely that Torterra will need to use Wood Hammer very often. Moreover, Wood Hammer is Torterra's only method of OHKOing Flygon after Stealth Rock damage.

    The final slot's purpose is to hit either Grass- or Flying-types for more damage. Return is highly recommended as most Flying-types in OU are neutered by Stealth Rock, while opposing Grass-types usually have a reliable method of healing themselves (i.e, Leech Seed, Rest, and Recover). Stone Edge, on the other hand, prevents the likes of Togekiss, Zapdos, and Gyarados from forcing Torterra out. Without it, Zapdos and Togekiss would otherwise stall Torterra out with Roost, or OHKO it with Heat Wave and Air Slash, respectively, while Gyarados can use Torterra as set-up fodder thanks to its handy bulk and Intimidate.

    Opzioni Team



    OU

    Stealth Rock is the key to this set's success; without it, Torterra will miss out on quite a few KOs, and won't be able to combat Flying-types very well. Heatran is very capable of setting up Stealth Rock, and it resists all of Torterra's weaknesses. Heatran is also able to handle Skarmory, Forretress, Scizor, Celebi, and defensive Rotom-A very well, while Torterra can take on the bulky Waters Heatran commonly lures in. Azelf can set up Stealth Rock as well and has the added benefit of preventing Toxic Spikes from being set up with Taunt, a powerful Explosion to punch holes in your opponent's team, and possibly dual screens to buffer Torterra's already usable bulk. A layer or two of Spikes is also very beneficial to Torterra, as it helps weaken the opposing team. Forretress and Skarmory are very potent users of Spikes, but keep in mind that they share a weakness to Fire-type moves with Torterra. Forretress can also spin away Toxic Spikes, and Skarmory can help rack up entry hazard damage with Whirlwind. If one's team has a more offensive pace, then one may want to look into Froslass or Smeargle for setting up Spikes. Both Pokemon can set up Spikes reliably and support Torterra with Destiny Bond and Spore, respectively; Froslass can even block Rapid Spin if it comes down to it.

    As far as offensive teammates go, Tyranitar and Kingdra make excellent partners for Torterra. Choice Specs Kingdra can threaten Skarmory and Bronzong with Hydro Pump while deterring Celebi and Breloom with its powerful Draco Meteor. In addition to that, Kingdra often lures in bulky Waters whom Torterra has no problem setting up against. Tyranitar makes an excellent lure for most of Torterra's counters and checks with its Choice Band and mixed sets. Tyranitar also enjoys bulky Waters being out of the picture. Lucario covers Torterra's crippling Ice weakness and has a much easier time sweeping with Swampert, Suicune, and Choice Scarf Rotom-H out of the picture. Substitute Machamp works very well with this set, despite being crippled by Toxic Spikes as well. Machamp has more than enough power to lure out and weaken most of Torterra's checks, and can provide set-up fodder with its 100% accurate Dynamicpunch. Offensive Trick Room Bronzong benefits from the removal of Rotom-H, bulky Waters, and just about any other Pokemon whom Torterra can lure in and beat. Torterra also does very well in Trick Room as it almost always goes first against offensive teams.

    When searching for defensive partners, one should look for Pokemon who have excellent type synergy with Torterra, as those Pokemon tend to lure in potential set-up fodder as well. Suicune and Heatran are perfect examples of such Pokemon, since they both cover Torterra's Ice and Fire resistances while luring in Pokemon such as Jolteon and Swampert, giving Torterra more chances to switch in and net a free boost.

    Modifiche Facoltative



    UU

    On the physical side, Seed Bomb can be used anywhere Wood Hammer is listed if you find the recoil distasteful and do not mind the significant drop in Base Power, and Rock Slide can supplant Stone Edge if you want a bit more accuracy and PP. Torterra's special attacking options include Leaf Storm, Giga Drain, Energy Ball, Earth Power, and Grass Knot, none of which should be used when you have Seed Bomb, Wood Hammer, Earthquake, and a sexy base Attack score.

    Other support options include Curse and Synthesis. Curse is difficult to pull off because of the Ice weakness and its mediocre Special Defense and Synthesis is not great because Torterra prefers to play in the sand. Swords Dance can be used to skyrocket Torterra's solid attack to massive levels, but its low Speed will make it difficult to sweep teams with any reliability.

    For defensive sets, focus your EVs in HP and Defense. 44 EVs in Speed take him to 159 in order to beat Tyranitar variants that do not care about Speed, and also outruns minimum Swampert and Empoleon. You can sacrifice HP EVs if you want more Speed. 236 EVs hits 207, which outruns minimum Speed Suicune and Cresselia.

    Choice Band and Rock Polish sets should focus on Speed and Attack.

    OU

    Torterra has a wide array of offensive options to choose from, but only a handful actually work. Body Slam allows Torterra to potentially paralyze Choice Scarf Flygon at the cost of a moveslot. Swords Dance can double Torterra's already decent Attack, allowing it to fire off incredibly powerful Earthquakes and Wood Hammers, but Torterra's Speed is incredibly low, so it will be revenge killed very quickly. Superpower is an option to hit Blissey harder and is Torterra's strongest physical attack against Bronzong, but the stat drops make it a much less appealing option.

    On the more defensive side, Torterra has access to quite a few support and defensive moves that could potentially work. Leech Seed lets Torterra to heal off damage and abuse entry hazards, but other than boasting an immunity to sandstorm and access to Roar, it's outclassed by other Grass-types in this regard. However, Leech Seed does allow Torterra to heal off residual damage while maintaing its great damage output, so it deserves a mention. Synthesis can work, but the prevalence of sandstorm reduces its usefulness. Since Torterra can force switches somewhat well, Stealth Rock is a viable option if one lacks a reliable user of it. Stockpile is an interesting option, since after a boost, Torterra is capable of surviving even Life Orb Suicune's Ice Beam (assuming 252 HP / 252 SpD / 4 Def with a Careful nature) and can strike back with Wood Hammer. However, it needs a lot of support, such as a Pokemon who can get rid of Toxic Spikes, Wish support, and a cleric. Tickle is another move that Torterra can use in order to force switches, since none of Torterra's common switch-ins enjoy having their Attack and Defense stats dropped a stage. Torterra also has access to both Reflect and Light Screen, giving it quite a bit of added bulk while supporting its team very well.

    Torterra has a respectable base 80 Special Attack, but one should only use it if one decides to run Hidden Power Fire for the sole purpose of beating Skarmory, Breloom, and Forretress. Otherwise, Torterra won't do much damage with its special movepool.

    There aren't that many alternate EV spreads that Torterra can choose from since Speed is incredibly important; however, if one doesn't fear Choice Scarf users, then an alternate EV spread of 56 HP / 252 Atk / 200 Spe with an Adamant nature is another option for the Rock Polish set. This spread maximizes Torterra's damage output, while placing +2 Torterra above all OU Pokemon not holding a Choice Scarf.

    Counter



    UU

    Skarmory, with its legendary Defense, is the best overall counter since it is not weak to any of Torterra's offensive options, and it can pseudo-haze away any subbing variants while laying down Spikes and Stealth Rock. Bronzong will shrug off anything Torterra can muster as well, although Choice Band hits from Superpower can take their toll, and SubSeed sets can easily drain its HP.

    Defensive Grass-types like Celebi and Tangrowth can get in easily on most attacks, although Choice Banded Crunch will wear down Celebi. Breloom resists all of Torterra's attacks barring Superpower, but as it has low Defense, switching into Choice Banded hits from Earthquake and Wood Hammer will do a lot of damage (enough to 2HKO in most cases). Obviously, all these Grass-types have the advantage of being immune to Leech Seed. Cresselia can handle Wood Hammer decently, although she may be risking getting worn down by SubSeeding if she is slower than Torterra.

    Dragonite, Gengar, Staraptor and Heracross are more offensive minded counters. Just keep them away from Choice Banded Stone Edge (and Crunch in Gengar's case).

    OU


    Skarmory can take any attack from Torterra and either hit it hard with STAB Brave Bird or proceed to set up Spikes and phaze Torterra out with Whirlwind. Bronzong walls Torterra outright, and can hit it very hard with Gyro Ball or Explosion. Grass-types in general cause Torterra problems as they resist both of its main STAB attacks. Breloom in particular can set up a Substitute on Torterra if Return isn't present and fire off its incredibly powerful STAB Focus Punch, or put another Pokemon to sleep with Spore. Forretress can take a few hits from Torterra and either spin away its entry hazards, set up its own, hit Torterra hard with its STAB Gyro Ball, or Explode.

    After a boost, Torterra can still be revenge killed by Jolly Choice Scarf Flygon and Jirachi, though the former can't hit Torterra hard without locking itself into Outrage or running Fire Blast. Flying-types such as Zapdos, Dragonite, and Togekiss must be wary of Stone Edge, but they otherwise check Torterra well with their respective super effective attacks. Gyarados can safely switch into Earthquake or Rock Polish and threaten Torterra with Ice Fang or Bounce, or set up on Torterra thanks to Intimidate. While defensive Rotom-H can't switch into Wood Hammer or Stone Edge without risking the chance of being 2HKOed, it can switch into Rock Polish or Earthquake safely and either burn Torterra or deliver a fatal blow with Overheat. Scizor can't switch into Earthquake or Stone Edge, but it can deal massive damage with a Choice Band-boosted Bullet Punch or U-turn.

    When attempting to check Torterra, one should take advantage of its low Speed and its typing. If you can prevent Torterra from setting up a Rock Polish, it becomes significantly easier to check due to the number of moves that can spell its doom.

    Edited by † Paul † - 5/11/2011, 14:56
     
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  2. ¬Hitomoshi
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    imageLink ai Commenti su Torterraimage

     
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1 replies since 21/1/2011, 20:49   337 views
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