Stantler

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  1. .Banette
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    dpmfa234Stantler dpmfa234



    Link utili:

    gif Scheda di Stantler sull'Ombra Notturna
    gif Commenti di Stantler sull'Ombra Notturna
    gif Stantler su Serebii
    png Stantler su Smogon
    png Torna all'indice generale delle schede Pokemon dell'Ombra Notturna




    dpmfa234

    Prepotenza

    Riduce l'Attacco dell'avversario.

    Indagine

    Il Pokémon puň vedere l'oggetto tenuto dall'avversario.

    Mangiaerba
    Mondo dei Sogni

    L'Attacco aumenta se si č colpiti da una mossa erba.



    Tipo

    Tier

    :normale:

    RU



    StatMin-MinMaxMax+
    PS
    73
    -287350-
    Att
    95
    203226289317
    Dif
    62
    144160223245
    Att Sp
    85
    185206269295
    Dif Sp
    65
    149166229251
    Vel
    85
    185206269295



    Nome MovesetStrumentoAbilitŕNatura
    ParafusionAvanziPrepotenzaDecisa


    MosseEVs
    ~ Tuononda
    ~ Stordiraggio
    ~ Ritorno / Pestone
    ~ Terremoto / Morso
    252 Ps / 252 Att / 4 Vel/td>


    Try to force a switch out from your opponent with Intimidate, and Thunder Wave whatever comes in. If you can feel Stantler is up to the task, Confuse Ray them and proceed to repeatedly hit the opponent until it goes down. Return is obvious because of its power, but Stomp has a 30% flinch rate. Confusion and paralysis on their own cause your opponent to be able to attack under 40% of the time. Imagine your opponent's fury when Stomp reduces this chance to 26%! The last slot takes care of your offensive weaknesses. Earthquake is for Golem and the numerous Rock/Steels out there, but Bite hurts Banette and other Ghosts and, like Stomp, is capable of flinching opponents.




    Nome MovesetStrumentoAbilitŕNatura
    Double StatusAvanziPrepotenzaDecisa


    MosseEVs
    ~ Ipnosi
    ~ Tuononda
    ~ Ritorno / Pestone
    ~ Terremoto / Morso
    252 Ps / 252 Att / 4 Vel


    Hypnosis can be used first to instantly shut down one of Stantler's counters (as long as it's not Banette or a Sleep Talker), and then you can paralyze whatever comes in next.




    Nome MovesetStrumentoAbilitŕNatura
    Double ScreenAvanzi / Creta LucePrepotenzaAllegra


    MosseEVs
    ~ Ipnosi
    ~ Riflesso
    ~ Schermoluce
    ~ Terremoto / Corposcontro
    196 Ps / 60 Att / 252 Vel


    Hypnosis helps ease the setup of Light Screen and Reflect, which helps open up sweeps for an abundance of both physical and special attackers in UU. The idea is simple, merely Hypnosis a Pokémon, then proceed to set up both screens. Intimidate also helps force switches if one of your opponents team is already asleep, which furthermore aids setup. The fourth slot is left entirely up to personal preference. Earthquake is a great way of dealing with Steelix and Aggron, Body Slam's 30% paralysis rate can also help cripple threats such as Primeape and Hypno, who might switch in to take the expected Hypnosis.




    Nome MovesetStrumentoAbilitŕNatura
    Deer Of ChoiceBendascelta / StolasceltaPrepotenzaAllegra / Decisa


    MosseEVs
    ~ Ritorno
    ~ Terremoto
    ~ Cozzata Zen
    ~ Sbigoattacco / Ipnosi
    252 Att / 40 Dif / 216 Vel


    With Choice Band, max Attack, and a Jolly nature, Stantler hits an astonishing 433 Attack. Return is Stantler's most powerful attack, due to a Base Power of 102 and STAB. Earthquake quickly disposes of Probopass, Aggron, and Bastiodon, as well as other Rock- and Steel-types. Zen Headbutt is Stantler's best option against standard Weezing, dealing 40-47% with a Jolly nature. With an Adamant nature, Stantler has a 66% chance to 2HKO Weezing when factoring in Stealth Rock and Leftovers. Sucker Punch OHKOes Froslass and Rotom and may allow Stantler to finish off a faster, weakened opponent. Hypnosis is better suited to use with Choice Scarf, allowing Stantler to put the opponent to sleep before it can attack; however, its 60% accuracy is not exactly reliable.

    Max Attack is always recommended on offensive sets. With 216 Spe EVs, Stantler achieves a bonus point and outspeeds positive natured Pokémon with base 80 Speed. The remaining 40 EVs are placed into Defense, allowing Stantler to survive Adamant Life Orb Hitmontop Mach Punch 100% of the time after Intimidate, even when Stealth Rock is in play. A Jolly nature is recommended with the Choice Band set, but Adamant should be used with Choice Scarf, if only for the small boost in power. When using Choice Scarf, simply use 252 Atk / 4 Def / 252 Spe, allowing Stantler to outspeed everything with base 130 Speed and lower.



    Altre Opzioni



    ttract can go with Thunder Wave and/or Confuse Ray and/or Stomp to turn Stantler into an "annoyer". Unfortunately those have never been very effective and it limits your versatility to one attacking move, but at least you can rest assured your opponent will tear their hair out trying to break through. Trick Room can be good if your team is based around it, you'll want to make Stantler as slow as possible when using it. You can attempt a novelty Calm Mind set with Energy Ball, Shadow Ball, Psychic/Extrasensory, Thunderbolt and random Hidden Powers, but it's a shame Stantler's Special STAB is limited to the crappy Hyper Beam. Thief is fun to rob someone's item, Toxic is always a nice filler (though paralysis and sleep are both a lot cooler and more practical) and Zen Headbutt is there if you're one of these people attempting to use Stantler in standard play, where you can use it to maim Gengar. Me First works in very few situations, the only practical one that pops to my mind at the moment is when Stantler is facing Banette in a mind-game: Banette predicts Stantler to switch out and uses Shadow Claw to weaken something else, then Stantler uses Me First and faints her before she knows what hit her!

    EVs



    If Stantler uses Thunder Wave, there's little need for Speed, making more HP preferable so that you can actually come into stuff thanks to Intimidate. Max out its respectable Attack, go out there and start hurting things!

    Considerazioni



    Believe it or not, Stantler can make quite a splash in UU. Thunder Wave and Confuse Ray are two moves that set it apart from your basic Normal-type with physical attacks. It can be quite infuriating with sleep, flinch, paralysis and confusion at its disposal, and Intimidate is always helpful. Just don't use the Choice set in standard unless you're using a Christmas theme or something, because Tauros does it so much better.

    Counters


    Banette has been mentioned a few times—she's immune to Normal moves and Hypnosis and can Will-O-Wisp Stantler. Sableye may very well be a pain too. If you lack Earthquake Rocks and Steels run over Stantler, especially the likes of Probopass, Aggron and Bastiodon, but let's not forget Golem either. Stantler hates paralysis and burn as well, and its rather mediocre defenses should make sure it dies to any fast hard hitter.

    Edited by Araluke - 30/10/2011, 18:21
     
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  2. ¬Hitomoshi
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1 replies since 21/1/2011, 20:20   94 views
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