Skuntank

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  1. .Banette
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    dpmfa435Skuntank dpmfa435



    Link utili:

    gif Scheda di Skuntank sull'Ombra Notturna
    gif Commenti di Skuntank sull'Ombra Notturna
    gif Skuntank su Serebii
    png Skuntank su Smogon
    png Torna all'indice generale delle schede Pokemon dell'Ombra Notturna



    dpmfa435

    Tanfo

    Quando il pokčmon con quest'abilitŕ č primo in squadra, č piů difficile incontrare un Pokčmon selvatico. Piů č alto il livello del Pokčmon con Tanfo, piů č difficile trovarne di selvatici
    Non ha alcun effetto durante la lotta

    Scoppio

    Quando il pokčmon viene messo KO da un'attacco a contatto (Azione, Sdoppiatore, Scintilla...) l'attaccante perde il 25% dei sui PS massimi

    Sguardofermo
    Mondo Dei Sogni

    Mosse che riducono la precisione, come Turbosabbia o Cinesi non hanno effetto sul pokčmon con Sguardofermo. Mosse che hanno come effetto secondario la riduzione della precisione (come Fanghiglia) funzionano normalmente ma non abbasseranno mai la precisione



    Tipo

    Tier

    :veleno: :buio:

    RU



    StatMin-MinMaxMax+
    PS
    100
    -347410-
    Att
    90
    199222285313
    Dif
    65
    153170233256
    Att Sp
    70
    160178241265
    Dif Sp
    60
    142158221243
    Vel
    85
    183204267293



    Nome MovesetStrumentoAbilitŕNatura
    Choice BandBendasceltaScoppioDecisa


    MosseEVs
    ~ Sgranocchio
    ~ Esplosione
    ~ Inseguimento / Velenpuntura
    ~ Spaccaroccia / Fuocobomba
    24 Ps / 252 Att / 232 Vel


    Limited movepool, but Choice Band Explosion should take out something, provided you predict correctly. Crunch provides more reliable power than Night Slash, but the latter might grab you a critical hit. Pursuit is cool for KOing Psychics when they switch out. It works great if you have a lot of special attackers on your team, since they can run riot when Grumpig and Hypno are out of the way. Poison Jab is mostly for Fighting-types and is an OHKO on some of the weaker ones, like Hitmonlee.

    The final slot is for covering Steel-types, who wall Explosion and both STAB moves. Rock Smash is your best chance to "hurt" Probopass and Bastiodon, but only 2HKOes Aggron and Mawile if it drops their Defense on the switch. Fire Blast doesn't do much to the Rock/Steel-types, but it does 2HKO Mawile and OHKO Steel Wormadam. It is also Skuntank's only way to hurt Toxicroak outside of Explosion.

    You can drop Fire Blast or Rock Smash if you want both Pursuit and Poison Jab, but bear in mind you will be helpless against Steel-types.




    Nome MovesetStrumentoAbilitŕNatura
    ScreechAvanziScoppioDecisa


    MosseEVs
    ~ Stridio
    ~ Inseguimento
    ~ Spaccaroccia / Velenpuntura / Tossina
    ~ Eplosione
    24 Ps / 252 Att / 232 Vel


    Screech to attempt to cause a switch, Pursuit when they run. Rock Smash is a better option than Hidden Power Fighting here since it 2HKOes all the Rock/Steel-types after a Screech. If you don't care about covering Steel-types, you can go with Poison Jab to hit Fighters, or Toxic to spread some status around.




    Nome MovesetStrumentoAbilitŕNatura
    Rest + Sleep TalkAvanziScoppioCauta


    MosseEVs
    ~ Riposo
    ~ Sonnolaia
    ~ Inseguimento
    ~ Tossina / Boato
    216 Ps / 40 Att / 252 Dif Sp

    With its brilliant typing and base 103 HP, Skuntank can take many attacks surprisingly well. This set takes special attacks better than the similar Drapion set, and when you consider their Earthquake weakness, this is probably a good thing. Skuntank takes a maximum of 42% from a max Special Attack Rotom-A's Thunderbolt. Payback easily 2HKOes the same Rotom, while having a good chance to 2HKO more defensive Rotom-A.

    Skuntank also makes a good switch-in to other common threats, such as Alakazam, who when Timid has a mere 2.1% chance to 3HKO with Focus Blast, provided unboosted. A Nasty Plotted Life Orb Flamethrower from Azelf only manages 75% at best, whilst Gengar's Life Orb Focus Blast never 2HKOes without Stealth Rock, and even with Skuntank has a 69% chance to survive two. Choice Specs Froslass Ice Beam doesn't 2HKO without Stealth Rock either, and if it is in play you have over a 70% chance to live. Skuntank also makes a good switch into Rotom, provided you avoid Choice Specs Thunderbolt, as well as being able to take hits from Choice Band Absol (bar X-Scissor, which 2HKOes). It can also take sleep from Drifblim, Venusaur, Hypno and Vileplume in UU, and Gengar and Roserade in OU. Also note that you can absorb Toxic Spikes.

    Payback is boosted to 100 Base Power if you go second, and since Skuntank is going to be moving second quite often with this set it is generally the superior option. This usually provides more power than Crunch, which would guarantee the OHKO on Gengar, whereas Crunch may fall short. The last moveslot is a choice of Toxic or Roar. Toxic allows you to win stall wars against Blissey and certain Cresselia and Zapdos, whereas Roar can help shuffle, should you be using Spikes and/or Stealth Rock.

    Altre Opzioni



    Night Slash can replace Crunch if you fancy your chances of scoring a critical hit. Hidden Power Fighting 2HKOs Aggron, but is of little use against anything else. Taunt can be useful to prevent incoming Pokémon setting up, such as Aggron using Substitute or Thunder Wave. Memento is usually inferior to Explosion, but it might let a team mate set up more easily.

    EVs



    260 beats neutral natured base 80 Speed Pokémon. You can use Jolly and aim for 290 to out run the base 95 Speed group, assuming they don't have a boosting nature. Max Attack with the remaining in HP.

    Considerazioni



    While he does have a little more Attack and a lot more HP, Skuntank is entirely outclassed by his Dark/Poison counterpart, Drapion. This is mostly due to his barren movepool, which is what seems to let him down most. Aftermath is pretty cool for taking out Reversal/Flail Pokémon and Explosion should kill anything not resistant to it. Skuntank can be somewhat useful in UU competition, but it usually requires him to die in the process.

    Counters



    Rock/Steel-types are reasonably safe, "fearing" only Choice Band Rock Smash which won't even 2HKO in most cases. Aggron's massive Defense makes him the best choice, although Probopass and Bastiodon can also fare well. Intimidate Mawile works pretty well if Skuntank doesn't have Fire Blast. Toxicroak can easily switch in on Crunch and Poison Jab and has Cross Chop to finish off Skuntank. Sandslash and Quagsire can survive three Choice Banded Crunches and KO with Earthquake. Quagsire also has the option of using Damp, making Skuntank unable to explode on him, although Water Absorb is the more common trait.

    Not content with outclassing Skuntank, Drapion also makes an excellent counter for him.



    Edited by Araluke - 30/10/2011, 17:55
     
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  2. ¬Hitomoshi
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    imageLink ai Commenti su Skuntankimage

     
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1 replies since 21/1/2011, 20:04   284 views
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