Qwilfish

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  1. -Drifblim-
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    dpmfa211Qwilfish dpmfa211



    Link utili:

    png Scheda di Qwilfish sull'Ombra Notturna
    png Commenti di Qwilfish sull'Ombra Notturna
    gif Qwilfish su Serebii
    png Qwilfish su Smogon
    png Torna all'indice generale delle schede Pokemon dell'Ombra Notturna




    211-m

    Nuotovelox

    La velocità del pokèmon raddoppia sotto la pioggia.

    Velenopunto

    Se il pokèmon è colpito da una mossa fisica dell' avversario, l' avversario ha il 30% di possibilità di subire lo status di avvelenamento.

    Prepotenza
    Mondo dei Sogni

    Quando entra in campo, il Pokèmon riduce l'Attacco del nemico di un livello. Ha effetto su entrambi gli avversari in una lotta in doppio.
    Prepotenza si attiva anche quando è stata copiata attraverso Traccia, Baratto o Giocodiruolo, tuttavia una volta utilizzata, Prepotenza non può essere riutilizzata dallo stesso pokèmon finche questi è in campo.
    Quando un Pokèmon con prepotenza è primo in squadra, è più difficile incontrare un Pokèmon selvatico.



    Tipo

    Tier

    :acqua: :veleno:

    RU



    StatMin-MinMaxMax+
    PS
    65
    -271334-
    Att
    95
    203226289317
    Dif
    75
    167196249273
    Att Sp
    55
    131146209229
    Dif Sp
    55
    131146209229
    Vel
    85
    185206269295



    Nome MovesetStrumentoAbilitàNatura
    UtilityLeftoversIntimidateImpish


    MosseEVs
    ~ Toxic Spikes / Taunt
    ~ Taunt / Spikes
    ~ Waterfall
    ~ Poison Jab / Haze
    252 Ps / 212 Dif / 44 Vel


    Despite its below-average stats, Qwilfish can make use of its excellent typing, ability, and movepool to run an effective support set. With the given investment and Intimidate, Qwilfish can take physical attacks remarkably well, letting it take on almost any physical attacker lacking Earthquake, and use them to set up entry hazards for the team. Qwilfish especially excels at taking Fire- and Fighting-type attacks from powerhouses such as Victini and Heracross. Intimidate's uses extend beyond outright walling, allowing the team to check even the most fearsome physical sweepers through some clever switching. Additionally, Qwilfish brings another dimension of support by removing Toxic Spikes from the field simply by switching in.

    Entry hazards are the crux of this set, allowing Qwilfish to use the switches it forces to help the team. Though Spikes may generally be the more effective hazard, it is quite notable that there are many viable Spikes users in UU, whereas Toxic Spikes users are considerably rarer. It is quite possible to use both hazards together on this set; though setting up both fully is unrealistic, Team Preview allows you to decide how to make best use of them. However, Taunt is the primary option, as it prevents slower opponents from Taunting Qwilfish first, prevents opponents from setting up themselves, and prevents the opponent from simply healing off entry hazard damage. It also has great utility against Baton Passers, a dominant force in UU. Waterfall and Poison Jab provide excellent coverage together, letting Qwilfish hit reasonably hard, and Poison Jab also provides a nifty 30% poison rate. Alternatively, you may choose to use Haze, which puts a stop to Baton Passers and threatening set-up sweepers which may get out of hand. However, remember that it is somewhat impractical alongside Intimidate.


    Nome MovesetStrumentoAbilitàNatura
    Rain SweeperLife OrbSwift SwimAdamant


    MosseEVs
    ~ Swords Dance
    ~ Waterfall
    ~ Poison Jab
    ~ Explosion / Rain Dance
    4 Ps / 252 Att / 252 Vel


    This set has certainly diminished slightly in its usefulness since the previous generation, with the nerf to Explosion as well as the rise of Pokemon which resist its STAB. However, it is the rise of competition that has really caused this set to fall into obscurity. Though Kingdra, Kabutops, and Ludicolo have changed little, Omastar, Gorebyss, and Huntail all received Shell Smash, making them generally more potent than Qwilfish after a single boost. Nonetheless, it should be remembered that this set is still extremely scary at +2 in the rain, hitting 824 Attack (factoring in Life Orb) and 538 Speed, letting it easily sweep an unprepared team. Its STAB moves together are almost unresisted, Waterfall being boosted by the rain to preposterous levels, and Explosion destroying anything that dares to stand in its way, nerf or no nerf. Qwilfish certainly also has qualities to separate it from the crowd; Poison Jab lets it destroy pesky Grass-type foes, Explosion lets it remove a troublesome opponent, and its typing lets it absorb Toxic Spikes. It also has better Speed than most Swift Swimmers, tied with Kingdra at base 85. It must also be remembered that generally it is best to use more than one Swift Swimmer, and as such you do not need to worry too much about Qwilfish being outclassed by Kingdra and Kabutops; just use all three!


    Altre Opzioni


    Qwilfish has relatively few options that have not been mentioned. Poison Point, Qwilfish's remaining ability, is not especially useful, outclassed on defensive sets by Intimidate. It will allow Qwilfish to use Pain Split for healing, however. Qwilfish can also use Return on the Rain Sweeper set for coverage against Storm Drain Gastrodon and Water Absorb Quagsire, but otherwise this has little use. Flail can provide the same coverage, but much greater power when used with a Focus Sash. However, this strategy is easily ruined by entry hazards and priority moves, and as such is not recommended. Qwilfish does have a reasonable special movepool including Hydro Pump, Ice Beam, and Sludge Bomb, but these are not really useable due to Qwilfish's appalling Special Attack stat. Scald is the only reasonably effective special move, as its secondary effect is extremely useful to the defensive set.

    In the past, Qwilfish has used an offensive Spiking set, taking advantage of the switches it forces to set up Spikes or Toxic Spikes. However, Qwilfish's offensive abilities outside of rain have now been overshadowed by more powerful attackers, and are inadequate for getting past UU's walls. Additionally, Qwilfish's defensive abilities have been greatly improved by the addition of Intimidate, and therefore it is best to use a fully defensive set. Nonetheless, it is best to use a spread of 4 HP / 252 Atk / 252 Spe and an Adamant or Jolly nature, with Focus Sash or Air Balloon as the item, and similar moves to the defensive set. Aqua Jet and Destiny Bond are much more viable on this set, though.

    Checks & Counters


    When it comes to countering the Utility set, you should look to exploit Qwilfish's abysmal Special Defense and its weakness to Ground-, Electric-, and Psychic-type moves. Any Pokemon able to do this should beat Qwilfish as long as it is not weak to Qwilfish's STAB moves. However, Qwilfish may simply keep switching in and setting up hazards, so you may wish to pack a Rapid Spinner such as Hitmontop.

    The Rain Sweeper set, however, is almost impossible to counter when at +2 Attack in the rain. Ideally, you should prevent this situation from ever arising, but sometimes it cannot be avoided, and as such you might have to resort to desperate measures. Remember that rain only lasts a maximum of 8 turns, and that you can stall this out and let Qwilfish succumb to Life Orb recoil. Alternatively, you can switch in your own weather inducer; Abomasnow cannot switch into Poison Jab but can come in on Waterfall, and Hippopotas cannot switch into Waterfall but can switch into Poison Jab. Both, of course, can come in on Swords Dance or after a KO. Choice Scarf Abomasnow gets special mention for its ability to outrun Qwilfish, and can dispatch it with Earthquake. As far as actually countering Qwilfish goes, your options are few. Storm Drain Gastrodon and Water Absorb Quagsire are immune to Water-type moves and resist Poison, but will fall to Explosion, opening up a sweep for another Swift Swimmer. Extremely bulky Pokemon which resist Water, such as Slowbro and Milotic, can also take both Waterfall and Poison Jab, and are thus in a similar boat. Empoleon and Ferroseed resist all three of Qwilfish's moves, but struggle to hit Qwilfish in return and as such may ultimately lose. Empoleon can, at least, Roar Qwilfish out, and Ferroseed can use Leech Seed, Protect, and Thunder Wave to cripple Qwilfish completely.



    Edited by Araluke - 30/10/2011, 00:24
     
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  2. -Drifblim-
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1 replies since 21/1/2011, 17:33   77 views
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