Pinsir

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  1. Misdreavus
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    127-mPinsir 127-m



    Link utili:

    png Scheda di Pinsir sull'Ombra Notturna
    png Commenti di Pinsir sull'Ombra Notturna
    gif Pinsir su Serebii
    png Pinsir su smogon
    png Torna all'indice generale delle schede Pokemon dell'Ombra Notturna




    127-m

    Ipertaglio

    L' attacco del pokčmon non cala.

    Rompiforma

    Annulla le abilitŕ che hanno effetto durante un attacco.

    Arroganza
    Mondo dei Sogni

    Quando un Pokémon con Arroganza mette KO un altro Pokémon con un attacco diretto, il suo Attacco sale di un livello.



    Tipo

    Tier

    :coleottero:

    RU



    StatMin-MinMaxMax+
    PS
    65
    -271334-
    Att
    125
    257286349383
    Dif
    100
    212236299328
    Att Sp
    55
    131146209229
    Dif Sp
    70
    158176239262
    Vel
    85
    185206269295



    Nome MovesetStrumentoAbilitŕNatura
    Choice ScarfChoice ScarfRompiformaAdamant


    MosseEVs
    ~ X-Scissor
    ~ Stone Edge
    ~ Earthquake
    ~ Knock Off / Close Combat
    252 Att / 4 Dif / 252 Vel


    Choice Scarf Pinsir is Heracross's best friend. Heracross has the ability to run some ridiculously powerful sets with virtually no safe switch-ins, but its average Speed often forces it into using a weaker Choice Scarf set that is (comparatively) easy to wall. With Choice Scarf Pinsir by its side, however, Heracross is free to run one of its other, more powerful sets. Pinsir can come in early on and weaken the opponent's Heracross checks with Earthquake or Knock Off, and then come in again after Heracross has done its damage and clean up the leftovers with X-Scissor. Stone Edge hits Flying-types such as Zapdos, Crobat, and Moltres, while Earthquake shatters Nidoqueen, one of Heracross's best counters. Knock Off severely weakens Heracross's two other main counters, Dusclops and Gligar, but it is also useful against offensive Pokemon, especially Choice Scarf users that rely on their item to outspeed and revenge kill Heracross. If Knock Off isn't your cup of tea, Close Combat 2HKOes Chansey and Rhyperior and has a good chance to OHKO Mamoswine. These three Pokemon aren't particularly threatening to Heracross, but they are three of UU's top threats in general, so the ability to take them down quickly is helpful to any team.



    Nome MovesetStrumentoAbilitŕNatura
    Swords DanceLife Orb / Lum BerryMold BreakerJolly


    MosseEVs
    ~ Swords Dance
    ~ X-Scissor
    ~ Earthquake
    ~ Stone Edge
    252 Att / 4 Dif / 252 Vel


    With Swords Dance, Pinsir becomes an excellent wallbreaker that can clear the way for a faster attacker, such as Choice Scarf Heracross, to sweep unhindered. This set's strength is its ability to force the opponent into sending out their main Heracross counter, then severely weakening or even OHKOing it. After a boost, Pinsir can 2HKO every Pokemon in UU except Dusclops and Gligar. X-Scissor OHKOes Mew and its Psychic-type brethren and 2HKOes some of the sturdiest walls in the tier, including Suicune, Donphan, and Chansey. Earthquake allows Pinsir to beat some of the Pokemon that Heracross hates the most, including Nidoqueen, Nidoking, and Weezing (with Mold Breaker). Stone Edge nails Flying-types such as Zapdos, Crobat, and Moltres, which would otherwise wall this set or threaten to revenge kill both Pinsir and Heracross.


    Nome MovesetStrumentoNatura
    Physical AttackerLife Orb / Choice BandJolly


    MosseEVs
    ~ X-Scissor
    ~ Stone Edge
    ~ Earthquake / Close Combat
    ~ Knock Off / Stealth Rock / Close Combat
    252 Att / 4 Dif / 252 Vel


    Forgoing the use of Swords Dance or a Choice item gives Pinsir more flexibility and allows it to fully embrace its role as an offensive supporter. Pinsir still has more than enough power to batter switch-ins, but it can also use a supporting move without locking itself in and potentially giving the opponent an opportunity to set up. This set is most effective early in the match, as its purpose is to soften up the opposing team for your primary sweepers.

    X-Scissor, Stone Edge, and Earthquake combine for perfect neutral coverage and are all standard moves on Pinsir. In the final slot, there are several support options Pinsir can use. Knock Off is generally the most effective choice, as it robs walls of Eviolite and revenge killers of Choice Scarf, making it much easier for Pinsir's teammates to sweep. Stealth Rock is also an excellent support move for any team, and setting it up is one of the few things that Pinsir can do and Heracross can't. Pinsir can also use a Choice Band instead of a Life Orb, giving up the ability to switch moves in exchange for slightly more power. In this case, Close Combat is another viable option in the last slot if you don't feel the need to use a support move. Close Combat also works in the third slot over Earthquake; it has slightly more power and allows Pinsir to always 2HKO Chansey and Rhyperior, but without Earthquake Pinsir loses coverage on Poison-types such as Nidoqueen.


    Altre Opzioni


    Pinsir has access to Bulk Up, but with poor HP and Special Defense and no Guts to discourage opponents from using Will-O-Wisp or Toxic, Pinsir is incapable of using it effectively. Furthermore, Pinsir's role is to weaken Heracross's counters, and Swords Dance is absolutely superior to Bulk Up at accomplishing that. Faint Attack is Pinsir's strongest attack against Ghost-types and allows Pinsir to 2HKO Dusclops and Cofagrigus with a Swords Dance boost, but the depressingly low Base Power makes it inferior to Pinsir's other moves in most situations. Flail and Me First are Pinsir's only other noteworthy moves, but both are extremely situational, and even when they work, the payoff is often not worth the effort.

    Checks & Counters


    Despite being confined to a supporting role, Pinsir actually has very few true counters. Dusclops walls all of Pinsir's attacks and can permanently cripple it with Will-O-Wisp. Gligar doesn't mind any of Pinsir's attacks, and it can simply heal off the damage with Roost while wearing Pinsir down with Toxic. However, neither of these walls will appreciate Pinsir Knocking Off their Eviolite, especially if they will also need to take on Heracross later in the match. Pinsir is very vulnerable to status in general, especially burns from bulky Ghost- and Water-types such as Cofagrigus and Milotic. Pinsir's HP and Special Defense are both mediocre, so faster special attackers such as Azelf, Rotom-H, and Moltres can easily take it down with powerful super effective attacks, although they must be careful when switching in, as Pinsir can OHKO each of them with the right move.

    Dream World


    Predictably, Pinsir receives the same Dream World ability as Heracross: Moxie. While this is technically a nice ability for Pinsir, especially when it's holding a Choice Scarf, using it will only push Pinsir even further into Heracross's shadow. Unlike Mold Breaker and Hyper Cutter, Moxie doesn't really help Pinsir to lure and defeat any of Heracross's checks, and as long as Heracross and Pinsir are in the same tier, that's really all Pinsir should be trying to do.



    Edited by Araluke - 29/10/2011, 23:55
     
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  2. -Drifblim-
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1 replies since 21/1/2011, 15:36   156 views
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