Mothim

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  1. -Drifblim-
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    pngMothim png



    Link utili:

    png Scheda di Mothim sull'Ombra Notturna
    png Commenti di Mothim sull'Ombra Notturna
    gif Mothim su Serebii
    png Mothim su Smogon
    png Torna all'indice generale delle schede Pokemon dell'Ombra Notturna




    png

    Aiutinsetto

    Quando i PS sono bassi, le mosse di tipo coleottero aumentano.

    Lentifumč
    Mondo dei Sogni

    Lentifumé raddoppia la potenza delle mosse "non molto efficaci" usate contro l'avversario. Ciň significa che una mossa resistita da un solo tipo dell'avversario infligge un danno normale invece che dimezzato, mentre per una mossa resistita da entrambi i tipi avversari infligge un danno dimezzato invece che ridotto a un quarto.



    Tipo

    Tier

    :coleottero: :volante:

    RU



    StatMin-MinMaxMax+
    PS
    70
    -281344-
    Att
    94
    201224287315
    Dif
    50
    122136199218
    Att.Sp
    94
    201224287315
    Dif.Sp
    50
    122136199218
    Vel
    66
    151168231254




    Nome MovesetStrumentoNatura
    Lentiscelta / StolasceltaLentiscelta / StolasceltaTimida


    MosseEVs
    ~ Ronzio
    ~ Aerasoio
    ~ Energipalla / Retromarcia
    ~ Pallaombra
    252 Att.Sp / 4 Dif.Sp / 252 Vel


    Fairly slow, but his movepool isn't too bad and his Special Attack is above average. Shadow Ball is mostly for Rotom who resists both STAB moves. Energy Ball hits Rock types coming in to absorb Air Slash. Bug Buzz hits most Rock types for at least neutral damage, so you can drop Energy Ball in favor of U-turn to scout your counter while getting in a light hit. Choice Specs is his only real hope of hurting something, but the Scarf might allow Mothim to get in a hit first and you might get some luck with the flinch rate of Air Slash.



    Nome MovesetStrumentoNatura
    SwarmBaccapitayaModesta


    MosseIVsEVs
    ~ Sostituto
    ~ Ronzio
    ~ Aerasoio
    ~ Introforza Lotta
    30 PS252 Att.Sp / 4 Dif.Sp / 252 Vel



    Mothim manages to set itself apart from the other worthless Bug/Flying Pokemon with its respectable offensive stats and Swarm. This set is one time use only; if brought out too soon in a battle it will fail to sweep, so use it intelligently. Bring this out late game when your opponent's team has been softened up and proceed to Substitute down to activate Swarm and the Petaya Berry, making Bug Buzz 2.25 times more powerful. This gives the little moth's Bug Buzz as much power as a Modest Choice Specs Porygon-Z's Tri Attack. Your opponent will be hard pressed to stop this little nuke in a can once it gets set up safely.

    Surprisingly, unlike most 4x Rock weak Pokemon, this version of Mothim doesn't abhor Stealth Rock. Stealth Rock allows Mothim to get the boost after a single Substitute. If you can get into a Pokemon who will flee from you, such as Hypno, you can get up your Substitute on the switch out. Their "counter" will have to face the scary prospect of a Mothim with 472 SpA hiding behind the safety of its Substitute. This prevents counters that outrun Mothim from ruining his fun. However, given how slow Mothim is naturally, this set functions extremely well with paralysis support and is highly recommended to support the sweep.

    The 30 HP IV is even to allow for the Stealth Rock strategy outlined above, as well as letting you get your boost after three Substitutes instead of four. Air Slash is for additional STAB and Hidden Power Fighting will help against Steelix and Probopass, whom you would otherwise struggle against. Hidden Power Ice can be used over Hidden Power Fighting if you fear Altaria but generally isn't your best option. Using a Salac Berry over a Petaya Berry is also viable, but the reduced power will be disappointing.

    Altre Opzioni



    Psychic hits Poison-types that resist his Bug STAB, but they take a good hit from Air Slash anyway. Hidden Power Fire or Ground helps to cover Steel-types, while Hidden Power Rock helps against Flying-types. Roost can get back HP lost from Stealth Rock damage, but Mothim is better suited to all out attack.

    EVs



    4 Def / 252 SpA / 252 Spe is fine. Timid or Modest natures. You may want Timid even if you use Choice Scarf as Mothim's Speed is poor. Naive or Rash if you want U-turn to hit a little harder. The four extra points are not in HP as that would give Mothim an even HP. An odd HP is needed to make sure Mothim can survive two switch-ins into Stealth Rock.

    Opinioni



    Bug/Flying-types are notorious for being incredibly poor competitively, and Mothim is no exception. Too many weaknesses to common moves and taking a massive 50% on each switch-in if Stealth Rock is in play really screws him. He's got a decent special movepool though and may get in a good hit or two before he dies. Essentially, Mothim is a weaker version of Yanmega.

    Counters



    Most Steels just laugh at him without the appropriate Hidden Power. Fire-types can handle him well, although Air Slash does reasonable damage to some of the weaker ones. While Rotom fears Shadow Ball, he's otherwise a good switch-in on Mothim and destroys the bug with his STAB Thunderbolt. Just throw a super effective or decently powered neutral attack and Mothim should fall easily.

    Edited by Araluke - 29/10/2011, 14:27
     
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  2. ¬Hitomoshi
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    imageLink ai Commenti su Mothimimage

     
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1 replies since 21/1/2011, 12:13   141 views
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