Moltres

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    pngMoltres png



    Link utili:

    png Scheda di Moltres sull'Ombra Notturna
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    Pressione

    Riduce i PP delle mosse avversarie.

    Corpodifuoco
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    Tipo

    Tier

    :fuoco: :volante:

    RU



    StatMin-MinMaxMax+
    PS
    90
    -321384-
    Att.
    100
    212236299328
    Dif
    90
    194216279306
    Att Sp
    125
    257286349383
    Dif Sp
    85
    185206269295
    Vel
    90
    194216279306



    Nome MovesetStrumentoAbilitŕNatura
    Attaccante SpecialeAvanzi / AssorbisferaPressioneModesta / Timida


    MosseIVsEVs
    ~ Fuocobomba
    ~ Aerasoio
    ~ Introforza Erba
    ~ Trespolo
    2 Att252 Att.Sp / 4 Dif.Sp / 252 Vel


    Moltres is one of the most fearsome special attackers in the Underused metagame, capable of OHKOing and 2HKOing the vast majority of the tier with its powerful STAB moves and excellent type coverage. Fire Blast is one of Moltres' strongest moves. To show the power of Moltres' STAB Life Orb Fire Blast, a standard Chansey takes an average of 70% from two Fire Blasts, meaning with support from entry hazards and previous attacks, Moltres taking out the pink blob is a very probable scenario. Air Slash is a great STAB move that is able to quickly take out Fighting-types, in addition to being a great late-game attack due to its high PP and 30% flinch rate. Hidden Power Grass complements Moltres' STAB moves nicely, hitting both Rock- and Water-types very hard. Hidden Power Grass can also OHKO the lesser seen Water/Ground-types Quagsire and Gastrodon. Roost is a great move for Moltres because it can replenish health lost from Life Orb recoil and Stealth Rock (though Moltres should only be switching into Stealth Rock as a last resort), aiding Moltres to further blast away at the opposing team. Roost, coupled with Moltres' Pressure ability, can be used to stall out the PP of moves from weak attackers.

    Life Orb is the preferred option for this set because it pushes Moltres' power to incredible levels. However, if you prefer durability over power, Leftovers is a fine option. Moltres has the ability to counter Fighting-, Grass-, and opposing Fire-types with its decent defenses and Speed, and Leftovers helps Moltres switch in more easily.

    The given EVs allow Moltres to deal as much damage as possible while still keeping an eye on threats. An alternate spread containing 200 Speed EVs ensure Moltres outspeeds Modest Magmortar, and the 52 extra EVs should be allocated to HP to help Moltres endure retaliation hits from Pokemon who can handle a hit from Moltres, such as Arcanine.

    Hitmontop is excellent as both an offensive and defensive partner for Moltres. Hitmontop is one of UU's most reliable Spinners with the Foresight + Rapid Spin combination, freeing Moltres of its worst enemy, Stealth Rock. In addition, Hitmontop has the ability to come in on and threaten many Pokemon who are able to withstand Moltres' assaults, such as Chansey, specially defensive Clefable, and Regirock. Furthermore, Hitmontop can take the Rock attacks aimed at Moltres. Moltres also appreciates having a Pokemon to take Water attacks. Grass Pokemon such as Venusaur can switch in with ease on Water-types with their high Special Defense and retaliate with Grass attacks and status moves. Lanturn also makes a great partner, stopping both Water- and Electric-type attacks from ruining Moltres.

    For offensive partners, Pursuit users work well with their ability to scare off Chansey. After taking some Pursuit damage, Moltres can proceed to blast away one of UU's toughest special walls, freeing its own sweep. Steelix is a notable partner, in that it can take Rock- and Electric-attacks with impunity, set up Stealth Rock for Moltres, and Explode on Water-types, paving the way for heavy Moltres hits. Steelix is also a great switch-in to Chansey. Dugtrio can trap both Chansey and Regirock, giving Moltres a much easier time sweeping.

    For a Modest nature, 26 IVs in Attack and 30 IVs in Special Attack is necessary for a maximum Base Power Hidden Power Grass. For a Timid nature, two IVs in Attack and 30 IVs in Special Attack is necessary.


    Nome MovesetStrumentoAbilitŕNatura
    DifensoreAvanziPressioneTimida


    MosseIVsEVs
    ~ Trespolo
    ~ Sostituto
    ~ Lanciafiamme
    ~ Tossina
    14 Att248 PS / 84 Dif / 176 Vel



    Moltres can also play the role of an extremely annoying staller, aided significantly in this role by its Pressure ability. It can switch in easily on pretty much any purely physical attacker with a base Speed of 80 or below (most notably Absol), and is one of the most reliable counters to Blaziken available. Once it's in, it can proceed to stall out much of an opponent's team, as many of the most intuitive "counters" won't actually help much at all. For example, Regirock can be easily stalled out of Stone Edge PP all too quickly thanks to Roost and Pressure. Chansey can Seismic Toss its Substitutes away, but needs good prediction to hit Moltres with status. Otherwise, it will gladly sit there eating away Seismic Toss' PP with Pressure, as it will have inevitably hit Chansey with a status move that will eat away its HP as well.

    Flamethrower and Toxic are Moltres's best options for stalling, although it does have a few other options at its disposal. Air Slash can be paired with Will-O-Wisp for a set designed to counter physical threats. However, Arcanine outclasses Moltres in this role, especially with Intimidate and a lesser Stealth Rock weakness.

    Since Stealth Rock is extremely detrimental to this Moltres' ability to switch in on physical attacks, it is absolutely vital to have Rapid Spin support. Hitmontop is probably the best means of this, as using Claydol or Donphan would mean having two defensive team members with a Water weakness. Dugtrio is another excellent means of team support, as it can trap and kill many Pokemon whom this Moltres tends to fear. Getting entry hazards on the field makes Moltres's job that much easier, the greatest for this set being Toxic Spikes.

    You can go one step further in preventing Stealth Rock by adding a Taunter in your lead spot. Ambipom, Sharpedo, and Houndoom are all capable of helping Moltres, although the latter two share more strategy with Moltres than Ambipom. Houndoom can lure out many of Moltres' common counters, like Milotic, thanks to their common type, Fire. Once these threats are gone, Moltres is free to set up and start stalling. You'll need another Pokemon besides Houndoom to dispose of these threats, however, making Toxicroak another great teammate. Sharpedo tends to lure out Grass-types, like Venusaur, giving Moltres the chance to switch in on a resisted attack and set up a Substitute as they switch out. It should also be noted that the given EV spread allows Moltres to outpace many common variants of Venusaur.


    Nome MovesetStrumentoAbilitŕNatura
    ScelteStolascelta / LentisceltaPressioneModesta / Timida


    MosseIVsEVs
    ~ Fuocobomba
    ~ Aerasoio
    ~ Introforza Erba / Ghiaccio
    ~ Retromarcia / Vampata
    26 Att252 Att Sp / 4 Dif.Sp / 252 Vel


    Moltres is able to utilize Choice items effectively due to its type coverage, excellent Special Attack, and decent Speed. Fire Blast is always a great move on Moltres, but Flamethrower is a reliable and acceptable move on Choiced Moltres due to the power of Choice Specs or the sweeping ability of the Choice Scarf set. Air Slash is another great STAB move. The choice of Hidden Power is much different on a Choice set because of the lack of versatility and/or power. Hidden Power Grass is probably the best option with its ability to hit Water-, Ground-, and Rock-types very hard, making it a very good general attack for hitting Moltres' counters. Hidden Power Ice is useful on the Choice Scarf set for revenge killing Dragon Dance Altaria, but other than that it does not have much use. U-turn is a fun move to have, wearing down counters and scouting the opposing team by forcing switches. Overheat is available to deliver a fierce blow stronger than a SpecsMence Draco Meteor on anything without the Flash Fire ability. Choice sets are usually used in a hit-and-run manner, and the significant power drop from Overheat reflects that.

    A Choice Scarf set with U-turn always makes an effective lead due to its scouting ability and a bit of a surprise factor. Stealth Rock also gets up rather early in the game, so Moltres is free from it on the first turn. Moltres can also scare off Registeel and Steelix leads with its Fire STAB, and prevent Stealth Rock from getting down early. Moltres does not care about opposing Trick Scarf leads like Uxie and Mesprit, and can proceed to wear down the bulky Psychics, either by U-turning or attacking right away. The Choice Specs set does not make Moltres as effective as a lead, but the boost makes Moltres a monstrous attacker capable of taking out many of its counters, provided you use the correct attack. As with any Choice user, keen prediction is needed in order to both blast holes in the opposing team, and conserve Moltres' HP from unnecessary Stealth Rock damage. Be careful about abusing U-turn when Stealth Rock is set up, though, as each switch in will rob it of 50% of its health.

    A Rapid Spinner is absolutely necessary for a Choice item wielding Moltres, because it loses the ability to Roost and possible Leftovers recovery. Other noteworthy Spinners besides Hitmontop are Claydol, Donphan, and Blastoise. Claydol and Donphan can take Electric and Rock attacks nicely and also can set up Stealth Rock. Blastoise can take Stone Edges from Ground-types, but other than that it doesn't help Moltres much as far as type coverage goes. These Spinners mentioned are not as useful as Hitmontop as a partner, but Spinners are difficult to come by and Choice Scarf or Choice Specs Moltres definitely needs it.

    With a Modest nature, 26 IVs in Attack and 30 IVs in Special Attack is necessary for a maximum Base Power Hidden Power Grass. For a Timid nature, 2 IVs in Attack and 30 IVs in Special Attack is necessary. If you opt for Hidden Power Ice, 22 IVs in Attack and 30 IVs in Defense is necessary for maximum Base Power. If you're using a Modest nature, 10 IVs in Attack and 30 IVs in Defense is necessary.


    Nome MovesetStrumentoAbilitŕNatura
    GiornodisoleAssorbisfera / RocciacaldaPressioneTimida / Modesta


    MosseEVs
    ~ Giornodisole
    ~ Fuocobomba / Lanciafiamme
    ~ Solarraggio
    ~ Mattindoro / Trespolo / Aerasoio
    4 Dif / 252 Att.Sp / 252 Vel


    Sunny Day was one of Moltres' best options in Gen 3. Thanks to the improvements in Moltres' movepool and item choices, it is more commonly seen using a Life Orb, using Choice items, and even stalling. Therefore, many doubt the old Sunny Day set's potential. Sunny Day is still an effective option in the UU metagame and if the conditions are right, Moltres will crush the opposition.

    Sunny Day benefits Moltres in various ways. Firstly, the shining sun will boost the power of Moltres' STAB moves to the power Choice Specs provides. With a Life Orb, Moltres can actually do more damage with Fire-type moves than if it was using Choice Specs. Secondly, it allows Moltres to use a stronger Grass-type attack in the form of SolarBeam. While some Water Pokemon can switch in on Hidden Power Grass and recover off the damage, SolarBeam will deal a lot more damage and can take down Pokemon other sets struggle with. For example, a defensive Milotic will only take around 35% damage from a Life Orb Hidden Power Grass on average; SolarBeam will 2HKO the same Milotic. And thirdly, the sun will make Moltres neutral to Water. Water is a common type in UU, and most Moltres will be under threat by Pokemon such as Azumarill. By removing this weakness, in conjunction with SolarBeam, Moltres is much more adept in taking out Water Pokemon than other sets.

    Fire Blast is the primary option for a STAB move, but Flamethrower can be used if the accuracy worries you. Roost is useful for the ability to remove its Electric weakness and soften Rock attacks, but Morning Sun can prove efficient as it recovers 66% health in the sun. Air Slash is mainly put in because Moltres' movepool is fairly limited. It can allow Moltres to use the flinch rate to fight its way past slower opponents. Air Slash isn't necessarily needed, as Fire Blast will do a ton of damage on most Fighting-types. If the sun is shining, a Modest Life Orb Fire Blast will OHKO Adamant Hitmontop and Rash Blaziken, and has a chance of OHKOing Mild Blaziken. It is still a nice move to hit Hariyama super effectively and Fire-types for neutral damage.

    The item choice is rather tricky. With a Life Orb, Moltres can pack an extremely powerful punch with all its attacks. However, Heat Rock allows Moltres and its teammates to utilize the benefits of the sun for a few more turns. If you have another Pokemon around to set up sun, Life Orb is the superior option.

    Moltres is a great asset to Sunny Day teams, thanks to a high base Speed and powerful STAB Fire attacks coming off of 125 base Special Attack. If you are using Moltres in a Sunny Day team, it is ideal to have a Pokemon who can quickly set it up. Ambipom can run Sunny Day, as most people expect a standard lead and Sunny Day can be summoned easily, thanks to the element of surprise. If Moltres is using Sunny Day, having some team members that can take advantage of it will be helpful. Tangrowth can use the sun to activate Chlorophyll, doubling its Speed, very helpful when attempting a sweep. Tangrowth also has good defensive synergy with Moltres, easily taking Electric-type attacks aimed at Moltres.


    Nome MovesetStrumentoAbilitŕNatura
    Sostituto + TrespoloAssorbisfera / AvanziPressioneTimida / Modesta


    MosseEVs
    ~ Fuocobomba / Lanciafiamme
    ~ Aerasoio
    ~ Sostituto
    ~ Trespolo
    252 Att.Sp / 4 Dif.Sp / 252 Vel



    This set aims to fuse Moltres's ability to sweep with its ability to stall. Common problems Moltres encounters when sweeping in the UU tier are Chansey and bulky Waters. With Toxic Spikes support, Moltres can use Substitute to stall these Pokemon to their deaths while avoiding status ailments. On the offensive side, Moltres has great coverage with its dual STAB, which is resisted only by Lanturn and Rock-types like Rhyperior and Regirock. However, most Rock-types in UU use Stone Edge as their STAB attack, which leaves them vulnerable to SubRoost Pressure stalling.

    Fire Blast and Air Slash are obviously Moltres's dual-STABs and hit very hard if unresisted. Flamethrower can be used instead of Fire Blast if you're concerned about accuracy. Substitute and Roost allow Moltres to stall out potential counters like Milotic and Chansey.

    Timid is the preferred nature to ensure Moltres outspeeds the common base 80 Speed Pokemon, including Venusaur and Blaziken, as well as other Pokemon like Hitmonlee and Toxicroak. However, Modest is still a decent option since it lets Moltres take full advantage of its massive Special Attack stat. Life Orb is the preferred item on this set, as it elevates Moltres's power to massive heights and allows it to 2HKO enemies like Slowbro. Leftovers can also be used to provide more survivability, especially when creating Substitutes; however, the loss of power against neutral targets will be noticeable.

    Just like against offensive Moltres, Milotic and Chansey can cause this Moltres problems if you use Substitute and Roost at the wrong times. Toxic Spikes are crucial to let Moltres stall them out. Cloyster is a good Toxic Spiker to use alongside Moltres, as it can easily take Aqua Jet and Waterfall aimed at Moltres while spinning away Stealth Rock. Nidoqueen can switch into Rock attacks aimed at Moltres and proceed to set up Toxic Spikes and Stealth Rock. Venomoth is a good Toxic Spiking lead, as it can incapacitate the opposing lead with Sleep Powder to prevent Stealth Rock from being set up while setting up Toxic Spikes of its own. However, keeping Toxic Spikes up in UU is easier said than done due to the large number of viable grounded Poison-types and proficient Rapid Spinners. Fortunately, most grounded Poison types can be trapped and killed by Dugtrio, while Venusaur (the only one who isn't weak to Ground) hates to switch into Moltres's powerful attacks. Dugtrio can also trap and remove Chansey. To block Rapid Spin, Spiritomb, bulky Mismagius, and bulky Rotom can be used.

    Offensive partners who pair well with Moltres include Venusaur, who can switch into RestTalk Milotic (possibly the best counter for this Moltres) and set up Swords Dance for a sweep. Swords Dance Leafeon works in a similar manner. Notable Spinners who can be partnered with Moltres (other than Cloyster) include Hitmontop, who can take Rock attacks with ease while utilizing the reliable Foresight + Rapid Spin combination that only a double-Ghost strategy can stop. Donphan is also a reliable Rapid Spinner, capable of taking Rock attacks with impunity while dealing with Levitating Ghost-type switch-ins with Assurance and Spiritomb with Earthquake.


    Nome MovesetStrumentoAbilitŕNatura
    OU Sostituto + TrespoloAvanziPressioneSicura


    MosseEVs
    ~ Lanciafiamme
    ~ Sostituto
    ~ Trespolo
    ~ Tossina / Boato
    248 PS / 200 Dif / 60 Vel


    Unique typing coupled with good defenses allows Moltres to stall out many defensive Pokemon with Toxic, even in the OU metagame. Flamethrower is a reliable STAB move which hits nearly every Pokemon immune to Toxic super effectively. Roost recovers your HP in a pinch, and removes Moltres' Electric-type weakness and grants Moltres a resistance to Ice-type attacks. Substitute helps Moltres stall out attacks such as Stone Edge and also guards against status. If your team uses Toxic Spikes, Roar can replace Toxic so that you can rid yourself of annoying RestTalkers such as Gyarados and Suicune. However, you may still want to keep the status move so Moltres can better harm Pokémon not affected by Toxic Spikes, such as Gliscor.

    A combination of Toxic, Roost, and Substitute allows Moltres to defeat walls such as Vaporeon, Blissey, and Gliscor with a little prediction. Since it resists Fighting-, Steel-, Bug-, and Fire-type attacks, Moltres is able to counter Scizor, Jirachi, Infernape (if he lacks Stone Edge), and numerous other physical attackers without many drawbacks. Scizor cannot break Moltres' Substitute with Bullet Punch, meaning Moltres can switch in (even on Stealth Rock), set up a Substitute on the likely switch, and Roost off the damage. An Adamant Lucario's Swords Danced Life Orb Close Combat will only 2HKO, so if the foe doesn't have Stone Edge, Moltres makes a good counter to Lucario as well.

    Moltres' biggest problem (other than Stealth Rock) is the competition it faces for a team slot. Heatran and Zapdos are two other common Toxic stall Pokemon, both possessing a Fire-type attack as well. Heatran, however, lacks reliable recovery, which Moltres has in the form of Roost. Zapdos lacks Fire-type STAB, which enables Moltres to beat the standard RestTalk Rotom-A. Zapdos can only hurt it with an unSTABed Fire-type attack or a resisted Electric-type attack. Fire-type STAB also allows Moltres to defeat Celebi and OHKO Lucario. Gliscor is immune to Thunderbolt and can Roost off Zapdos' Heat Wave without a problem, but will have some trouble stalling out Moltres, even with Taunt blocking Toxic. This is due to STAB Flamethrower having a chance to 2HKO Gliscor.

    A Heatran locked into a move by a Choice item is walled by Moltres, not the other way around. A Specs Fire Blast does less than 50%, and Pressure burns up Fire Blast's PP faster than napalm on top of a flame. Even if Heatran comes in on a Flamethrower, Moltres can still Roost or Substitute while he attacks and Pressure the Fire Blasts away. Moltres' time will be largely focused on putting up another Substitute or Roosting, and in the lulls between these turns, it can Toxic Heatran to waste time. Moltres also beats RestTalk versions of Heatran, as they need to be damaged to Rest in the first place. Without being able to Rest, Heatran is forced to attack—almost as if he were Taunted—as Pressure slowly chokes his attacks. Since Choice Specs Heatran can't even beat Moltres, this strain of Heatran is going to do even less.

    If Moltres is ever facing a Blissey, Moltres usually stalls Blissey out of her Seismic Toss PP with Pressure, Substitute, and Roost. Ice Beams usually don't break a Substitute, and Flamethrowers can't even in two hits. Even if Blissey has Thunderbolt, Moltres can still win, as Roost removes its Electric-type weakness while healing itself. Blissey's only chance to win is to either predict a Roost and status Moltres with Toxic, or use Calm Mind and Thunderbolt. Landing a Thunder Wave will also help, but paralysis doesn't quite stop Moltres (although getting fully paralyzed at a vital point quickly gets annoying). Vaporeon is also a great partner to Moltres as he counters Suicune and Gyarados well. Vaporeon can also pass Wish to Moltres, healing off Stealth Rock damage the very turn you switch in.

    Considerazioni



    UU



    Even with Stealth Rock littering the battlefield in every match, Moltres sits firmly as one of the top Pokémon in UU. Its plentiful movepool, well allocated stats, and useful resistances are a lethal combination that gives Moltres the tools it needs to tear through teams with ease. Whether it be stalling, supporting, or Choice sweeping, Moltres is capable of performing its role time and time again.

    Unfortunately for Moltres, the aforementioned Stealth Rock swiftly clips its wings. Losing 50% every switch in is extremely hazardous, meaning Moltres must rely heavily upon its teammates to reach its full potential. Team support must be taken into account when considering Moltres for your team.

    OU



    Moltres is a niche Pokemon in the OU environment. On one hand, it is possibly the best Scizor counter outside Ubers. On the other, it loses half its health whenever it switches into Stealth Rock, a common battle condition. Rapid Spin support is a must when using Moltres, as the damage is just too devastating to its survivability without it. Moltres fills a stalling role few others can but is all too often held back by Stealth Rock, so tread with caution.

    Opzioni Team



    UU



    Moltres, being 4x weak to Stealth Rock, normally has a hard time switching in. Adding a Rapid Spinner to your team will allow Moltres to switch in and utilize its massive Special Attack stat more often. Hitmontop is one of the best overall teammates to Moltres with its reliable Foresight + Rapid Spin combination. It can also take on UU's best special walls, Chansey and Clefable. Both Claydol and Donphan can aid a Moltres sweep by clearing away Stealth Rock and setting up a Stealth Rock of their own. They can come in on both Rock and Electric attacks aimed at Moltres, scoring a free switch in. Kabutops and Blastoise are welcome teammates for Moltres, thanks to Rapid Spin support and superb type coverage. Kabutops outclasses Blastoise as a teammate when Moltres is running an offensive-oriented set, while Blastoise's multiple support options make it considerably better with stall sets.

    Many of Moltres' weaknesses can be covered by a great offensive teammate. Azumarill covers the most obvious Water weakness, but be careful; Azumarill will add another Electric weakness to your team. Azumarill also has the power to threaten the special walls that Moltres attracts. Venusaur might do the best job of covering Moltres from an offensive standpoint, because it can take down Water- and Rock-type Pokemon, as well as resist Electric attacks. Lanturn is also a great partner because it can take on both Water- and Electric-types. Pursuit users are very cool to use alongside Moltres. Absol and Drapion can threaten Chansey and chase her down with Pursuit. If Chansey dares to come in on Moltres a second time, she will be weak enough so that Moltres is able to take her down with ease, provided you're using one of its offensive-minded sets. Dugtrio can trap Chansey with its ability, Arena Trap, and remove her with ease. Dugtrio can also deliver a guaranteed KO on Regirock. Steelix and Registeel can take Rock and Electric attacks, set up Stealth Rock, and Explode, hopefully on a bulky Water-type to free a Moltres sweep. Steelix is also a great switch into Chansey.

    When it comes to defensive pairings, Moltres has many friends. Steelix and Registeel can absorb Rock-type attacks, while Moltres covers their Fighting and Ground weakness, thanks to its typing. Milotic soaks up Water attacks, while luring out the Grass-types that Moltres completely destroys. Ground-types such as Steelix and Claydol can take Rock and Electric attacks that plague Moltres as well. Another interesting partner is Quagsire, whose typing complements Moltres's very well. Quagsire resists or is immune to the majority of the attack types that hit Moltres with 4x damage, while it in turn can cover Quagsire's single Grass-type weakness with a 4x resistance.


    Moltres is an effective late-game sweeper, and should stay hidden until then (unless, of course, you're using the Scarf-Lead set). The most important thing, though, is taking down Stealth Rockers; as long as they're still around, Moltres is severely crippled.

    OU



    The main thing hindering Moltres' use in OU is its 4x weakness to Stealth Rock, meaning it is stripped of nearly half of its health whenever coming in. This greatly diminishes its ability to counter Pokemon and Toxic stall effectively. A Rapid Spin user is a must whenever using Moltres. Forretress and Starmie are the best choices. Starmie resists Water-type attacks which often trouble Moltres. Forretress can set up Toxic Spikes, aiding Moltres' stalling efforts. If it doesn't have to Toxic first turn, it can set up a Substitute right away.

    Blissey is a great Pokemon to use alongside Moltres as Blissey is able to absorb Electric-type attacks and most Water-type attacks very well. Vaporeon, Starmie, and Rotom-A don't stand a chance against the almighty Blissey. If you have a Ground-type to absorb Electric-type attacks, then Suicune makes a fabulous partner to Moltres. One of Suicune's arch nemeses is Vaporeon, whom Moltres just happens to lure very well. Swampert works rather well with Moltres as he can counter Tyranitar without a problem, as well as Choice Specs Jolteon if he lacks Hidden Power Grass.

    A status absorber will be very helpful to Moltres, as many of the Pokemon Moltres wishes to beat often pack status moves. These Pokemon include Roserade, Celebi, Breloom, Bronzong, and even Blissey. RestTalk Machamp pairs decently with Moltres, capable of countering troublesome Tyranitar and making an excellent immediate switch into Blissey. Gyarados, although also weak to Rock-type attacks, absorbs status very well when using a RestTalk set. Intimidate also serves as an added bonus to help stop physical attackers.

    Scelte Opzionali



    UU



    Agility or Taliwind can be used on the Life Orb set over Roost to allow for a more fluid sweep late game once Moltres has done its fair share of damage, though having a way to get back the 50% health lost to Stealth Rock damage is much more useful. The lack of recovery also means you must plan your moves carefully, otherwise Life Orb and Stealth Rock will quickly end Moltres' life before a sweep can even begin. Safeguard can be paired up with U-turn if you're in desperate need of status protection, but it's not really the niche Moltres fits in. Extrasensory deserves a mention, but has redundant coverage with more powerful moves in Moltres' arsenal. Roar can also be used on more defensive sets, possibly even over Toxic on the staller set. Roar can help scout the opposing team and build up residual damage for when foes switch out in fear of getting PP stalled. Will-O-Wisp can also work on more defensive sets to cripple physical attackers. Protect deserves a mention as a possible move on stalling sets, as it allows both for Leftovers recovery and a turn to scout your opponent's strategies. AncientPower can be used to quickly take out opposing Moltres and Charizard, but does not have much use outside of that.

    Speed EVs can be added or taken from sets depending on what Pokemon you would like to outspeed. Some important benchmarks: 227 (neutral nature, 44 Speed EVs) outruns minimum Speed Uxie and Drapion, 243 (neutral nature, 108 Speed EVs) outruns most common Blaziken, 270 (neutral nature, 216 Speed EVs) outruns 252 EVs neutral natured Nidoking and Toxicroak, 288 (positive nature, 184 EVs) outruns all Milotic and Blaziken, 301 (positive nature, 232 EVs) outruns Hitmonlee and 252 EVs neutral natured Charizard, and 306 (max Speed) at worst ties with opposing Moltres.

    Choice Scarf Speeds: 423 (positive nature, 164 EVs) outruns Adamant Torterra after a Rock Polish, and 450 (positive nature, 228 EVs) outruns Modest Scarf Typhlosion and Charizard.

    Remember, if you're using a Moltres without Leftovers, making the HP odd means that Moltres can switch into Stealth Rock twice and survive with one HP, given that it has not taken any previous hits. If using a simple 252 SpA / 252 Spe spread, the extra four EVs are better placed into Defense or Special Defense.

    OU



    Moltres can use Air Slash alongside Hidden Power Grass in an offensive set decently, but is outclassed by Heatran, who takes neutral damage from Stealth Rock and possesses a slightly higher Special Attack score.

    A lead Moltres with a Choice Scarf is viable, as many of the common OU leads are weak to Fire-type attacks, but they will likely switch out anyway, leaving you in against your counter. Aerodactyl, Tyranitar, and Swampert are fairly common leads who will probably beat such a Moltres as well.

    248 HP is preferred to simply maxing HP as it means Moltres can switch into Stealth Rock three times rather than two, which can be crucial in certain situations. Investing in Special Defense is viable as it helps you stall against weaker Surfs and Thunderbolts. 60 Speed EVs allow Moltres to outspeed 88 Speed Rotom-A, most Breloom, Adamant Scizor, and Adamant Tyranitar. 112 Speed EVs are enough to beat Jolly Tyranitar, while 160 Speed EVs with a boosting nature are enough to beat
    Adamant Lucario.

    Counters



    UU



    If you haven't caught the drift by now, the main thing keeping Moltres from being a total team wrecker is Stealth Rock. As long as you set them up, and have something that outspeeds it, Moltres's wings are clipped.

    Besides Stealth Rock, Moltres really isn't interested in battling bulky Water-types, most notably Milotic with its excellent Special Defense, and Lanturn, with an additional resistance to Air Slash. RestTalk versions of bulky Water-types can both take hits from Life Orb sets and stall the Sub Toxic set. Azumarill and Kabutops can switch in on Fire moves and a couple of Air Slashes and threaten an Aqua Jet. Water-types are reliable initial switch-ins, but Hidden Power Grass (or SolarBeam on the Sunny Day set) can deal heavy damage to them.

    Chansey always remains as a huge obstacle to special attackers. Chansey can cripple the Life Orb version with paralysis and wear it out, or stall Fire Blast out of PP if it comes in healthy (above 70%). Chansey will easily be forced out by the Staller set with poison or stalled out of Seismic Tosses. It is not an easy battle for either Pokemon, as Chansey must predict when Substitutes will be set up in order to status Moltres, and Moltres must predict the same. Clefable's ability prevents poison damage, and can Softboiled away Flamethrowers quite easily.

    Altaria can take most of Moltres' attacks with its high Special Defense and Roost off the damage. From there, it can Heal Bell poison status away, set up Dragon Dances, or even use Perish Song to force the Sub Toxic set out. Be careful though, because even specially defensive Altaria can be 2HKOed by Air Slash after Stealth Rock damage.

    OU



    Bulky Water-types, as well as Blissey, do a decent job at countering Moltres, but will often get crippled in the process. Tentacruel is immune to Toxic, and thus can Surf Moltres without much fear of retaliation. The best counters to Moltres use Rest to eliminate poison damage and repeated Flamethrowers. Heatran makes a wonderful counter to Moltres if he has Taunt. A Taunted Moltres will always be forced to switch against Heatran or just end up activating Flash Fire. RestTalk Suicune and Gyarados can recover off Toxic damage, and also use Calm Mind and Dragon Dance, respectively, to sweep. Snorlax with Thick Fat takes next to no damage from Moltres and can use Curse to set up on it. When poison has taken its toll, he can then use Rest to recover his health. Tyranitar makes a decent switch-in to Moltres as he does not fear Flamethrower and can use Stone Edge to easily OHKO Moltres. Be wary of Pressure stalling, however. Curse Tyranitar is a wonderful counter to Moltres. The sandstorm that Tyranitar brings also greatly limits Moltres' ability to continuously stall Pokemon. Dragonite can come in on a Flamethrower, but usually fears Toxic.

    Edited by Araluke - 29/10/2011, 14:24
     
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  2. ¬Hitomoshi
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1 replies since 21/1/2011, 12:12   866 views
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