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Migthyena
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Scheda di Mightyena sull'Ombra Notturna
Commenti di Migthyena sull'Ombra Notturna
Mightyena su Serebii
Mightyena su Smogon
Torna all'indice generale delle schede Pokemon dell'Ombra NotturnaRiduce l'attacco dell'avversario.
Se il Pokémon č afflitto da condizioni di stato, aumenta la Velocitŕ.
Arroganza
Mondo dei SogniQuando un Pokémon con Arroganza mette KO un altro Pokémon con un attacco diretto, il suo Attacco sale di un livello.
Tipo
Tier
RU
Stat Min- Min Max Max+ PS 70- 281 344 - Att 90194 216 279 306 Dif 70158 176 239 262 Att Sp 60140 156 219 240 Dif Sp 60140 156 219 240 Vel 70158 176 239 262 Nome Moveset Strumento Natura Bendascelta Bendascelta Decisa Mosse EVs ~ Sgranocchio
~ Sbigoattacco
~ Spaccaroccia / Rogodenti
~ Danzaspada4 PS / 252 Att / 252 Vel
Two STAB attacks here, partly because Mightyena's movepool is rather shallow, although there is some merit in using both. Hit incoming opponents with Crunch, or try to revenge kill faster enemies with Sucker Punch. Return hurts Fighters and other Dark-types, and the last slot gives you something to use against Steels. Fire Fang is better against Mawile, Wormadam and Steelix (although it does rather pathetic damage to the iron snake), and Rock Smash does more to the Steel/Rocks, like Bastiodon.
Either ability is fine. Intimidate makes switching in slightly easier and is always useful if you lead with Mightyena. Quick Feet on the other hand means you can absorb paralysis and poison to boost Speed.Nome Moveset Strumento Abilitŕ Natura Gridodilotta Tossicsfera Piedisvelti Decisa Mosse EVs ~ Gridodilotta
~ Facciata
~ Sgranocchio
~ Rogodenti / Spaccaroccia / Precedenza4 PS / 252 Att / 252 Vel
This set makes Mightyena even more fragile, but it is his best chance at a sweep. Howl on the switch, as Toxic Orb causes Quick Feet to kick in, then attempt a sweep. Facade is actually his most powerful attack (which says a lot about the limitations of this set), Crunch does more to Rock-, Ghost-, and Psychic-types and finally you have something to try and stop Steels. Me First is a bit unreliable, but you might get to fire a Brick Break back at Mawile, or bring down Golem with an Earthquake. Don't count on it though.Scelte Opzionali
Thunder Fang and Ice Fang aren't especially helpful, due to their low Base Power. Yawn can sleep an opponent, or cause a switch. Snatch can work if you steal a Swords Dance or a Substitute. Counter and Focus Sash can KO a physical attacker. Everything else usable is a variation on the listed moves. Assurance is 100 Base Power (150 including STAB) if you have Stealth Rock support, and it makes a good replacement for Crunch on the Howl set. Payback also powers up 100 Base Power if used on the switch, or if Mightyena moves last.EVs
Max out Attack and Speed. Use an Adamant nature since Mightyena needs as much Attack as possible.Opinioni
Mightyena got quite a few improvements in the generational transition from ADV to DP. Sadly, he just isn't that powerful, nor is he bulky enough to take too many hits. He may have gotten a lot better, but he needed an evolution and a much bigger movepool upgrade to make him a viable choice higher up in the tier system. He got neither.Counters
Fighting-types, especially Hitmontop, stop Mightyena cold. Mightyena also has problems against most Steel-types, since Rock Smash and Fire Fang have such low Base Power. Intimidate or not, he's not that sturdy so killing him off shouldn't pose too much of a problem.
Edited by Araluke - 28/10/2011, 17:23. -
¬Hitomoshi.
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