Jumpluff

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  1. .Banette
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    dpiconani189Jumpluff dpiconani189




    Link utili:
    gif Scheda di Jumpluff sull'Ombra Notturna
    gif Commenti di Jumpluff sull'Ombra Notturna
    gif Jumpluff su Serebii
    gif Jumpluff su Smogon
    gif Torna all'indice generale delle schede Pokemon dell'Ombra Notturna


    dpmfa189

    Clorofilla

    Sotto la luce solare la velocitŕ raddoppia.

    Fogliamanto

    Sotto la luce solare prevenie qualsiasi cambiamento di stato.

    Intrapasso
    Mondo dei Sogni

    Il Pokémon che possiede Intrapasso attacca il nemico ignorado gli effetti di eventuali Riflesso, Schermoluce o Salvaguardia attivi.



    Tipo

    Tier

    :erba: :volante:

    RU



    StatMin-MinMaxMax+
    PS
    75
    -291354-
    Att.
    55
    131146209229
    Dif
    70
    158176239262
    Att.Sp
    55
    131146209229
    Dif.Sp
    85
    185206269295
    Vel
    110
    230256319350



    Nome MovesetStrumentoAbilitŕNatura
    Sostituto + ParassisemeAvanziClorofillaTimida


    MosseEvs
    ~ Ripeti
    ~ Sostituto
    ~ Parassiseme
    ~ Sonnifero
    188 Dif / 68 Dif Sp / 252 Vel


    The recipe for success is as simple as Bidoof: Sleep Powder on the first turn, Substitute the second, Leech Seed the third. Repeat steps two and three when needed. Substitute plus Leech Seed makes for an annoying combination that draws out the game more than Wobbuffet versus Wobbuffet back in Advanced. But if you have Spikes or Stealth Rock support, or both, switching out from Leech Seed can be death for your opponent; the indirect damage adds up very quickly. With Encore it simply adds to the madness and thanks to the Substitute you can switch around appropriately without worries.

    If something else is putting things to sleep or you don't care about using Sleep Powder, you can run either Aerial Ace or Hidden Power Flying instead. Hidden Power Flying is the more powerful option, but you will no longer be able to speed tie with other base 110s, so Aerial Ace is the next best option.

    This set has potential in Ubers paired with Groudon. Keep in mind that Sleep Powder is the best move to use in the final slot as Jumpluff has no reason to attack any incoming threats with his mediocre stats.


    Nome MovesetStrumentoAbilitŕNatura
    Doppia PolvereAvanziClorofillaAllegra


    MosseEvs
    ~ Sonnifero
    ~ Paralizzante
    ~ Ripeti
    ~ Retromarcia
    252 Ps / 4 Att / 252 Vel


    Another self-explanatory set. Simply use Sleep Powder first and then follow with Stun Spore. This set makes a good lead with Focus Sash or a good support Pokémon in the back with Leftovers. Encore allows more abuse of Jumpluff's support and free switch-ins are always welcome. U-turn is for getting the hell out of there when you're all done and also helps ease prediction. If you're careful about Jumpluff switching in you can take advantage of someone using Swords Dance or Substitute and then use Encore on them.


    Nome MovesetStrumentoNatura
    Supporto TeamAvanziTimida


    MosseEvs
    ~ Sonnifero
    ~ Memento
    ~ Riflesso
    ~ Ripeti
    252 PS / 4 Dif / 252 Vel


    Jumpluff has a myriad of unique support options that can support the team and this set puts all of them to good use. Its purpose is to provide a powerful attacker the chance to set up, hopefully opening the game for a sweep.

    Jumpluff’s high Speed allows it plenty of chances to use Sleep Powder. With the opposing Pokémon asleep, Jumpluff can freely use Reflect to provide itself and its teammates more protection from physical attacks, and then proceed to use Memento, a self-KO move that harshly lowers the opponent's Attack and Special Attack. At that point, a powerful set-up sweeper, such as Belly Drum Charizard, can enter the battle and use its stat-boosting move with little risk. This would also be a great opportunity for a Baton Passer to set up.

    Reflect does not have to be used in order for Jumpluff to be successful. It is somewhat of a filler move, but given the fact that OU is a tier crowded with physical attackers, it can prove to be very useful. If this set is used in UU or Ubers, Reflect can be dropped in favor of another move, such as Leech Seed or Toxic. Encore is definitely the preferred fourth move to punish those that think Jumpluff is a set up fodder. Don't even bother with an attacking move like Grass Knot or Aerial Ace, as the damage output will be always be pitiful.

    Leftovers as the item works fine, but there are other choices too. Lum Berry and Focus Sash are the most obvious examples, the latter only being of use if one decides to lead with this set because of the 25% damage that Stealth Rock will deal to Jumpluff upon switching in.


    Nome MovesetStrumentoAbilitŕNatura
    Supporto GiornodisoleAvanziClorofillaAllegra


    MosseEvs
    ~ Giornodisole
    ~ Sonnifero
    ~ Ripeti / Memento
    ~ Retromarcia
    252 PS / 4 Att / 252 Vel


    This combo is actually nice in UU and decent to use in OU. Use Sleep Powder first and then proceed to use Sunny Day. Thanks to the sun you gain a Speed stat of 700; in other words, nothing will out speed Jumpluff and you can easily U-turn away for your other teammates to tear through with Fire moves or their own Chlorophyll abilities.

    The main reason for Encore is because once Sleep clause is activated and you need Jumpluff to make the sunlight return, you have to rely on using Encore to "cripple" your opponent and give yourself a free turn to set up the sun (in other words during the switch). This allows you to U-turn safely from harm right after you set up the sun; however, your switch-in is at risk with the second strategy.


    Opzioni Team


    For support options, Rapid Spin is very useful. Stealth Rock really hurts Jumpluff as it will be switching a lot. Blastoise, Claydol, Cloyster, Donphan, and Hitmontop are the best options for this. They all can use Rapid Spin while taking Rock-type moves aimed at Jumpluff in Claydol, Donphan, and Hitmontop's case. Cloyster can take Ice-type moves aimed at Jumpluff, while Blastoise can take both the Ice- and Fire-type moves aimed at Jumpluff. Stealth Rock is very useful as Jumpluff can cause a lot of switches, allowing you to rack up damage. Claydol, Donphan, Kabutops, and Omastar are the best options here. Spikes and Toxic Spikes are also very useful. Cloyster, Omastar, and Qwilfish can set up the two types of Spikes and also take many moves commonly aimed at Jumpluff. Nidoqueen and Drapion are great partners for setting up Toxic Spikes. Nidoqueen's Rock-type resistance will be useful, and they can both take Poison-type moves aimed at Jumpluff.

    For offensive partners, Chlorophyll sweepers such as Exeggutor, Tangrowth, or Victreebel can make great partners to the Sunny Day set as they will appreciate the Speed boost. Fire-types such as Camerupt, Houndoom, and Moltres will appreciate the boost to their STAB Fire-type moves, while the same can be said for Heatran and Infernape in OU. For the Team Support set, stat up sweepers such as Belly Drum Charizard or Substitute +Swords Dance Feraligatr are the best partners to take advantage of Memento. Scyther can make a nice offensive partner; although it has trouble getting in, it can take out non-Choice Scarf Primeape with Aerial Ace, whose Vital Spirit ability causes problems for Jumpluff.

    There are many great defensive partners to Jumpluff. Claydol and Donphan are great partners for all sets. Blastoise, Kabutops, and Omastar can all make good defensive partners as they can take the Ice- and Fire-type moves aimed at Jumpluff. Rotom can make a good partner to deal with Primeape with Will-O-Wisp. Altaria, Arcanine, Camerupt, and Hitmontop can make good partners in UU for the Sunny Day Support set as they can all set up Sunny Day, but also take moves aimed at it. In OU, Celebi, Cresselia, and Moltres are solid partners. They can all set up Sunny Day, but also deal with many of the problem Pokemon in OU such as Abomasnow, Dragonite and Scizor.

    Modifiche Opzionali


    Worry Seed easily destroys Sleep Talkers like Articuno and also makes Clefable shuffle in fear. Aromatherapy can be thrown onto a set but isn't highly recommended on a Pokémon who can barely take many hits at all. It does have Swords Dance as well but lacks a physical movepool and an Attack stat as well. Bounce works well in conjunction with SubSeed as it helps protect your Substitute for a turn but also leaves you vulnerable once you crash down; however, you have that nice chance of paralysis on your side. Reflect tones down physical hits, but don't expect Jumpluff to be surviving long even with the screen up. Jumpluff can use Toxic to poison opponents; this would be particularly annoying on the SubSeed set, but this conflicts with Sleep Powder, and generally Stun Spore is better for the Double Powder set. Aerial Ace and Hidden Power Flying are other options, mainly for the SubSeed set. They give you a way to hit the many Grass-types in UU. However, Jumpluff's low Attack stats weakens the viability of these moves.

    Counters


    Sleep Powder makes Jumpluff incredibly hard to counter, as many UU Pokemon capable of absorbing sleep are extremely weak to the SubSeed set.

    Clefable is one of the best counters to Jumpluff. Despite still being vulnerable to Encore and Sleep Powder, her Magic Guard ability makes Leech Seed useless. To make matters worse Clefable can easily carry a Toxic Orb and prevent any status put upon her. Grass-types are the best counters to the SubSeed set, although Sleep Powder is a pain for most. Sleep Talkers can easily step in on Sleep Powder and take advantage of the field by retaliating, but they won't like the SubSeed set. Primeape can do well as Vital Spirit blocks Sleep Powder and it has many ways of taking out Jumpluff, or it can just U-turn to a faster sweeper while breaking Jumpluff's Substitute.

    Phazers can take advantage of the situation and simply force Jumpluff far away. And to make your life easier, next time Jumpluff steps in it receives 25% more damage if Stealth Rock is down. Just make sure that use Roar or Whirlwind only after you switch in. Since both moves have a negative priority, you run a risk of an Encore shoved right back at you. A lot of UU Pokémon can switch into Jumpluff but have a lot of issues from there. However, outside of Leech Seed and possibly U-turn you really have no fear of taking damage at all.

    Edited by † Paul † - 2/11/2011, 10:55
     
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  2. -Drifblim-
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1 replies since 21/1/2011, 11:07   333 views
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