Hitmontop

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  1. ¬Hitomoshi
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    dpiconani237Hitmontop dpiconani237




    Link utili:
    gif Scheda di Hitmontop sull'Ombra Notturna
    gif Commenti di Hitmontop sull'Ombra Notturna
    gif Hitmontop su Serebii
    gif Hitmontop su Smogon
    gif Torna all'indice generale delle schede Pokemon dell'Ombra Notturna


    dpmfa237

    Prepotenza

    Riduce l'Attacco dell'avversario.

    Tecnico

    Potenzia le mosse piů deboli del Pokémon.

    Cuordeciso
    Mondo dei Sogni

    Quando un Pokémon con Cuordeciso tentenna, Cuordeciso aumenta la sua Velocitŕ di un livello.



    Tipo

    Tier

    :lotta:

    UU



    StatMin-MinMaxMax+
    PS
    50
    -241304-
    Att
    95
    203226289317
    Dif
    95
    203226289317
    Att Sp
    35
    95106169185
    Dif Sp
    110
    230256319350
    Vel
    70
    158176239262



    Nome MovesetStrumentoAbilitŕNatura
    TechnitopAssorbisferaTecnicoDecisa


    MosseEVs
    ~ Bruciapelo
    ~ Pugnorapido
    ~ Zuffa
    ~ Pietrataglio / Sbigoattacco
    252 Ps / 252 Att / 4 Dif


    With access to both Fake Out and STAB Mach Punch, Hitmontop is one of the best users of the Technician ability. This access to priority moves enables Hitmontop to launch off two powerful attacks before the opponent has a chance to retaliate. Fake Out is useful against Pokemon like Thundurus and Tornadus, chipping off a large chunk of their HP for free. Mach Punch is used to hit Pokemon such as Cloyster, Excadrill, and Heatran for super effective damage. Close Combat deals large amounts of damage to bulkier Pokemon such as Ferrothorn and Scizor. The last moveslot covers Pokemon that resist or are immune to the first three moves. Stone Edge hits Flying-type Pokemon such as Dragonite or Salamence as well as Latios, while Sucker Punch is super effective against Gengar and Reuniclus.

    Hi Jump Kick can be used for the slight increase in power over Close Combat as well as not forcing Hitmontop to lower his defensive stats, but it has imperfect accuracy and may cause Hitmontop to take recoil damage. Pursuit can be used in the last slot as a checkmate move against weakened Psychic- and Ghost-types such as Jellicent and Reuniclus.

    This set has difficulty getting past physically defensive Pokemon such as Gliscor and Skarmory, both of whom can easily heal off any damage taken. Rotom-W is a magnificent partner for this reason, because it can scare both off with its STAB moves and in turn resists theirs. Hitmontop also has trouble against Substitute + Disable Gengar as well as Calm Mind Reuniclus, so specially defensive Scizor can help against those two. Scizor also resists the Psychic-type moves that Hitmontop is weak to.

    Nome MovesetStrumentoAbilitŕNatura
    Rapid SpinAvanziPrepotenzaScaltra


    MosseEVs
    ~ Rapigiro
    ~ Preveggenza / Tossina
    ~ Zuffa
    ~ Pietrataglio / Sbigoattacco / Riposo
    252 Ps / 252 Dif / 4 Dif Sp


    With access to both Foresight and Rapid Spin, Hitmontop can pull off a guaranteed Rapid Spin in order to remove entry hazards. Rapid Spin is the crux of this set, removing those annoying entry hazards set up by Ferrothorn and Forretress. Foresight works in conjunction with Rapid Spin, enabling Hitmontop to Rapid Spin past Jellicent and Gengar as well as damage them with Close Combat. However, since many teams don't bother to carry a Ghost-type, Toxic can be used to hit bulkier Pokemon such as Rotom-W instead.

    Close Combat is Hitmontop's most reliable STAB move, while the last moveslot covers any problems that Hitmontop might have. Stone Edge enables Hitmontop to muscle through Dragonite and Gyarados while Sucker Punch hits faster Pokemon such as Latios and Gengar. If needed, Rest may be used on more defensively based teams with a cleric to allow Hitmontop to Rapid Spin several times.

    Low Kick can be used over Close Combat if you don't appreciate the drops in defenses from Close Combat. However, it leaves Hitmontop more vulnerable against lighter opponents such as Politoed and Jirachi. Mach Punch may be used to KO weakened Excadrill and Tyranitar. However, it's fairly weak due to the lack of Attack investment.

    Many Stealth Rock-weak Pokemon, such as Volcarona, Dragonite, and Thundurus, all appreciate Hitmontop's ability to remove Stealth Rock. Volcarona doesn't lose a crippling 50% of his HP when he comes in, Dragonite gets to keep his Multiscale intact and Thundurus can launch off more attacks in general. Hitmontop also has great defensive synergy with all three because he resists Rock-type moves. All three can use their powerful special attacks to get past physical walls such as Gliscor and Hippowdon.

    Due to the ubiquitous use of Ferrothorn, it's common to see Spikes on the field. Hitmontop's niche is being able to threaten Ferrothorn with a STAB Close Combat and pulling off a Rapid Spin even if the opponent chooses to go out to a Ghost-type Pokemon. If Hitmontop has Rest, then Pokemon that use Heal Bell and Aromatherapy are helpful partners. Some examples include Celebi, Blissey, and Chansey. Hitmontop resists Celebi's Dark-type weakness and has Intimidate to weaken physical attacks that target Blissey and Chansey.

    Altre Opzioni



    Not much is left in Hitmontop's movepool for him to use. Bullet Punch can be used as another priority move, but the lack of STAB or useful secondary effect is off-putting. Revenge can be used as it is boosted by Technician. However, its power isn't doubled unless Hitmontop takes damage and it has negative priority which is unfavorable against slower Pokemon such as Ferrothorn. Low Sweep can be used to outspeed some faster opponents but must be used on the switch in to be most effective, otherwise the power of Close Combat is preferred. Aerial Ace can be used to hit Breloom and Virizion more effectively but has little use outside of that. Due to Hitmontop's ability to scare away Tyranitar, Rain Dance or Sunny Day can be used to remove the permanent sandstorm, but Hitmontop has difficulty finding a moveslot for it.

    Controlli e Counters



    Gliscor is Hitmontop's main counter, as it has enough bulk to stop any attack that Hitmontop launches and STAB Earthquake with which to attack back. He also doesn't mind Toxic due to his Poison Heal ability. In that same vein, Skarmory and Hippowdon are both bulky enough to take any attack from Hitmontop and heal off the damage. Gengar can come in on many of Hitmontop's moves and use Disable to stop any form of retaliation. Latios is faster and can launch off a STAB Draco Meteor, only having to fear Sucker Punch. Jellicent is bulky enough to heal off Stone Edge and can cripple Hitmontop with Will-O-Wisp.

    Both Reuniclus and Jirachi have the defensive stats to weather Hitmontop's attacks and have their own forms of recovery to heal off any damage. They can both hit Hitmontop with a STAB Psychic for massive damage. Sigilyph can utilize Cosmic Power to take less damage from Stone Edge and can Psycho Shift over a burn to reduce Hitmontop's physical effectiveness. Tornadus resists Close Combat and Mach Punch and can easily KO Hitmontop with a STAB Hurricane. Toxicroak resists Close Combat, is immune to Toxic, can set up Bulk Ups to make Hitmontop's attacks ineffective, and can Drain Punch away any damage taken. Conkeldurr is bulkier and gets a Guts boost from Toxic, enabling him to deal more damage.

    Mondo Dei Sogni



    Due to Hitmontop's low Speed, Steadfast doesn't do much for Hitmontop. In terms of Pokemon who usually carry flinching moves, Jirachi often comes equipped with Body Slam or Thunder Wave, causing Hitmontop to be slower anyway. Togekiss can utilize a super effective Air Slash against Hitmontop while anything that carries Rock Slide often has Earthquake alongside it. Intimidate and Technician are overall better abilities for Hitmontop to use.

    Edited by † Paul † - 31/10/2011, 14:19
     
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  2. -Drifblim-
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    imageLink ai Commenti su Hitmontopimage

     
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1 replies since 20/1/2011, 22:57   184 views
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