Hitmonchan

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  1. ¬Hitomoshi
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    dpiconani107Hitmonchan dpiconani107




    Link utili:
    gif Scheda di Hitmonchan sull'Ombra Notturna
    gif Commenti di Hitmonchan sull'Ombra Notturna
    gif Hitmonchan su Serebii
    gif Hitmonchan su Smogon
    gif Torna all'indice generale delle schede Pokemon dell'Ombra Notturna


    dpmfa107

    Sguardofermo

    Impedisce al Pokémon di perdere precisione.

    Ferropugno

    Potenzia le mosse pugno.

    Fuocodentro
    Mondo dei Sogni

    Fuocodentro impedisce al Pokémon di tentennare. Fuocodentro non blocca la perdita del turno quando un Pokémon viene attaccato mentre si sta preparando ad usare Centripugno, dato che in questo caso non si tradda di tentennamento.



    Tipo

    Tier

    :lotta:

    RU



    StatMin-MinMaxMax+
    PS
    50
    -4241304-
    Att
    105
    221246309339
    Dif
    80
    174194257282
    Att Sp
    35
    95106169185
    Dif Sp
    110
    230256319350
    Vel
    75
    169188251276



    Nome MovesetStrumentoAbilitŕNatura
    Choice ScarfStolasceltaFerropugnoDecisa


    MosseEVs
    ~ Zuffa
    ~ Fuocopugno / Pugnorapido
    ~ Gelopugno
    ~ Tuonopugno
    252 Att / 4 Dif Sp / 252 Vel


    This is Hitmonchan's best chance at doing some damage in OU battles, and even then it gets outclassed by Medicham, Gallade and many others. Still, if you're a big Hitmonchan fan, having him outrun and kill a Dragon Dance Gyarados will surely bring a smile to your face.

    With Choice Scarf, Hitmonchan will outrun everything in the base 120 Speed group, and most Gyarados after a Dragon Dance. Mach Punch might seem unnecessary with Choice Scarf, but Weavile is still faster, so it doesn't hurt to have something to take him out in one hit before he gets to attack. Fire Punch is mostly for Heracross, although it gives you some more power against Forretress and Scizor too.



    Nome MovesetStrumentoAbilitŕNatura
    Choice BandBendasceltaFerropugnoDecisa


    MosseEVs
    ~ Zuffa / Centripugno
    ~ Pugnorapido
    ~ Gelopugno
    ~ Tuonopugno / Fuocopugno / Terremoto
    40 Ps / 252 Att / 4 Dif Sp / 212 Vel

    Focus Punch is immensely powerful, so powerful in fact, that even sturdy Fighting resists have trouble absorbing it. Nidoqueen and Claydol, for example both take around 50% damage from it. However, it requires perfect prediction to use effectively, so the more reliable option of Close Combat is also a good choice. Ice Punch is a better tool for killing the two Fighting resistant Ground-types that were just mentioned, and most Flying-types. Mach Punch is great for bringing down weakened, but faster enemies late in the game.

    ThunderPunch has more merit in OU, where reliable tools for slaying Gyarados are always welcome. However, in UU you may prefer to go with Fire Punch to hit Toxicroak. Earthquake is also an option if you want more power against various Poison-types, although few have the Defense to handle repeated hits from Hitmonchan anyway. Stone Edge is not needed, as Ice Punch only has 10 less BP and superior accuracy. The only Flying-types neutral to Ice Punch in UU are Mantine (who is easily 2HKOed by Ice Punch or Close Combat, Pelipper (who is more effectively taken care of with ThunderPunch), Articuno, and Delibird; the latter two both being unable to take repeated Close Combats.



    Nome MovesetStrumentoAbilitŕNatura
    AgilityAvanziFerropugnoDecisa


    MosseEVs
    ~ Agilitŕ
    ~ Zuffa
    ~ Gelopugno
    ~ Tuonopugno / Terremoto / Fuocopugno
    168 Ps / 252 Att / 88 Vel


    Hitmonchan's best chance at a sweep in UU. Predict attacks early on, then Agility late in the game and finish off your opponents. Earthquake has more merit here than in the previous sets, as you may find yourself needing the extra power against Toxicroak, Nidoqueen and Muk.

    Speed is set at 210, enough to beat Swift Swimmers like Gorebyss and Omastar before they set up. After setting up Agility, Hitmonchan will outrun Electrode.



    Nome MovesetStrumentoAbilitŕNatura
    Bulk UpfAvanziFerropugnoDecisa


    MosseEVs
    ~ Gelopugno
    ~ Granfisico
    ~ Assorbipugno
    ~ Sostituto / Pugnorapido / Tuonopugno
    160 Ps / 252 Att / 96 Vel


    Hitmonchan has a good Attack stat, decent special bulk, and a very useful ability that boosts his high-PP, low-Base Power STAB moves, making him a natural user of Bulk Up. Drain Punch is Hitmonchan's only form of recovery outside of Rest, and its Base Power is boosted considreably thanks to Iron Fist, making it the main STAB move for the set. Ice Punch provides excellent coverage alongside Drain Punch, and is also boosted by Iron Fist. In the final slot, Substitute is very useful, as it blocks status and Trick, both of which could horribly cripple Hitmonchan. After a few Bulk Up boosts, some physical attackers will start to fail to break Hitmonchan's Substitute, thus effectively increasing his longevity. However, Mach Punch is a useful priority move that has the bonus of being boosted by Iron Fist. Finally, ThunderPunch hits bulky Water-types harder than Drain Punch, 2HKOing the standard defensive Milotic after just one Bulk Up boost, and is also powered up by Iron Fist.

    Focus Punch may be used over Drain Punch in conjunction with Substitute, enabling Hitmonchan to outright OHKO the standard defensive Milotic with Stealth Rock support. However, trying to fully set up for one is quite troublesome, and you'll end up using either just Bulk Up or Focus Punch almost all of the time. The 96 Speed EVs allow Hitmonchan to outspeed Adamant Torterra, Attack is maximized for Hitmonchan to hit as hard as possible, and the rest go into HP to increase Hitmonchan's ability to set up in the face of attacking moves; Leftovers also helps with this.

    This set is more or less countered by physically bulky Pokemon that aren't weak to any of Hitmonchan's attacks; Weezing resists Fighting, and can cripple Hitmonchan with Will-O-Wisp. Claydol and Nidoqueen also fare quite well against Hitmonchan when he lacks Ice Punch, as they also resist his STAB, and can set up screens or Roar him away and set up Toxic Spikes, respectively. Therefore, a powerful special attacker such as Alakazam, who is able to deal with the aforementioned Pokemon, makes a great teammate. Hitmonchan also appreciates entry hazard support, as would any offensive Pokemon; Uxie is a great choice to set up Stealth Rock due to its defensive synergy with the Punching Pokemon.



    Nome MovesetStrumentoAbilitŕNatura
    SubPunchAvanzi / CinturaneraFerropugno


    MosseEVs
    ~ Sostituto
    ~ Centripugno
    ~ Pugnorapido
    ~ Gelopugno
    48 Ps / 252 Att / 208 Vel


    Use Substitute on a switch to ease prediction, but this comes at the cost of a fourth attack. Ice Punch has the best coverage as a lone secondary attack. Mach Punch can finish off some faster opponents if they managed to barely survive a Focus Punch.

    Black Belt gives a boost to Focus Punch and Mach Punch, or you can use Leftovers to replenish HP lost from creating Substitutes.


    Opzioni Team



    Sky Uppercut gets a boost from Iron Fist, but Close Combat is still a more powerful option and has better accuracy. Drain Punch remains too weak, even with Iron Fist. Pursuit can wear down a switching opponent, but is difficult to find a moveslot for.

    It can Rapid Spin in a pinch, but Hitmontop fills the utility role better.

    EVs



    Always max Attack and use a minimum of 241 Speed to outrun all base 60 Speed Pokemon, then dump the remainder in HP. Jolly nature, with max Speed will let 'Chan get the drop on neutral natured Toxicroak, Nidoking and max Speed Absol.

    Considerazioni



    With Iron Fist, Hitmonchan finally has something unique and useful to offer. Without factoring in STAB, Focus Punch suddenly has a whopping 180 power and Mach Punch a respectable 48. Do not expect to see it in standard play, but used well, it can be decent in the UU environment. If you want to use Hitmonchan differently from the strategies outlined above, you are better off with Hitmonlee, Hitmontop or Primeape.

    Counters



    Hitmonchan has a hard time switching in, but once it does, you will be pushed to find anything in UU that enjoys taking an Iron Fist Focus Punch from the Choice Band set. Ghosts are always handy to have around. Besides the obvious Fighting immunity, Rotom can handle Earthquake and ThunderPunch, and Drifblim is also immune to Earthquake. Shedinja takes everything but Stone Edge and Fire Punch.

    Nidoqueen and Claydol and good switch-ins as they resist Fighting, Rock and are immune to Electric. Claydol is also immune to Earthquake, and therefore only has to fear Ice Punch. Muk does ok with a few EVs invested in Defense, otherwise it risks a 2HKO from Close Combat or the elemental punches. Earthquake will still be a problem though. You can switch Scyther and Venomoth into Fighting attacks thanks to their 4x resist, but neither will enjoy switching into Hitmonchan's secondary attacks.

    Edited by † Paul † - 31/10/2011, 14:02
     
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  2. -Drifblim-
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1 replies since 20/1/2011, 22:52   180 views
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