Golem

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  1. ¬Hitomoshi
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    dpiconani076Golem dpiconani076




    Link utili:
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    dpmfa076

    Testadura

    Protegge il Pokémon dal danno da contraccolpo.

    Vigore

    Vigore ora funziona come un Focalnastro, non facendo andare KO il Pokémon ma facendolo rimanere ad 1 PS se colpito quando aveva tutti i PS. Questa abilitŕ puň essere riattivata se i PS vengono riportati al valore massimo.

    Sabbiavelo
    Mondo dei Sogni

    L'elusione del Pokčmon aumenta del 20% quando Terrempesta č attiva.
    Un Pokčmon con Sabbiavelo non riceve danni da terrempesta, anche se non č di tipo Acciaio, Roccia o Terra. Se un Pokemon con Sabbiavelo č al primo posto in squadra, la probabilitŕ di incontrare Pokemon selvatici č ridotta del 50%



    Tipo

    Tier

    :roccia::terra:

    RU



    StatMin-MinMaxMax+
    PS
    80
    -301364-
    Att
    110
    230256319350
    Dif
    130
    266296359394
    Att Sp
    55
    131146209229
    Dif Sp
    65
    114166229251
    Vel
    45
    113126189207



    Nome MovesetStrumentoAbilitŕNatura
    Anti-leadFocalnastro-Decisa


    MosseEVs
    ~ Terremoto
    ~ Cadutamassi/ Pietrataglio
    ~ Sbigoatacco
    ~ Esplosione
    12 Ps / 252 Att / 244 Vel


    Focus Sash is a great item for Golem, as it makes up for his numerous weaknesses and poor Special Defense while allowing him to devote his EVs to Attack and Speed. Guaranteed to survive at least one attack, Golem can make full use of his high Attack stat and excellent attacking options, which include great coverage with just his STAB moves, powerful priority in Sucker Punch, and a potent finisher in Explosion.

    Rock Blast is mentioned as the top choice of the two Rock attacks due to its synergy with Sucker Punch. While Sucker Punch encourages Pokemon such as Sceptile and Mismagius to use Substitute, Rock Blast punishes the use of Substitute with its ability to break the Substitute with the first hit or two and continue to cause damage afterwards. However, Stone Edge is still a great choice as it always hits for 100 Base Power, allowing Golem to reliably damage opponents such as Sceptile and Mesprit to the point that Sucker Punch can finish them off. Earthquake is Golem’s most reliable attack, and it hits many set-up leads super effectively, such as Omastar, Kabutops, Nidoqueen, and Rhyperior, who are all 2HKOed or OHKOed. Explosion lets him OHKO Cloyster, Donphan, and Claydol, who are all outsped. Sucker Punch is there to finish off Ambipom after Golem hits him with Earthquake, and to OHKO Choice Specs Alakazam leads.

    This set does excellently against heavily offensive teams for two reasons: first, their leads often prioritize setting up entry hazards or Rain Dance, so they often leave Golem's Focus Sash intact. Second, they tend to have fewer bulky Pokemon, so they will often have to sacrifice a sweeper to break Golem's Focus Sash, or sacrifice part of their generally minimal defensive core to Golem's Explosion.

    At the same time, this set can be more difficult to use against stall teams that have many bulky Pokemon to take Golem's regular attacks and Ghosts to take Explosion. Golem can only hurt these teams with good prediction, since their users will often try bait-and-switch tactics to get Golem to Explode on the wrong target. However, Golem can hurt Spiritomb and Rock- or Steel-types with Earthquake, while he can hurt any other Ghosts with Rock attacks, so it is possible to turn an opponent's strategy against them. Still, these prediction wars generally favor the stall team, as Golem only gets one chance to use Explosion. Sometimes the best tactic against stall teams is to save Golem for later, as stall teams can have a tougher time avoiding Explosion after they have been weakened a bit, and Golem outspeeds many stall staples.

    Golem's teammates should include at least a couple of sweepers who can take advantage of any damage that Golem causes to the opposing team. This set is very good at taking out or severely weakening opposing Stealth Rock leads, and tends to lure Ghosts with the threat of Explosion, potentially taking them out with STAB moves and Sucker Punch. This means Rapid Spin users enjoy having Golem on their team, if only to scout the opponent's spin blocker. Golem is well supported by Pursuit users and Flash Fire Pokemon, as Ghost-type Pokemon who switch in will often use Will-O-Wisp. Houndoom is notable as he can both absorb Will-O-Wisp and use Pursuit, but be wary as he shares weaknesses to Water and Ground with Golem. Golem can't do much to opposing sleep leads, so having a Cleric or sleep absorber will be helpful. Golem will often sacrifice himself in order to do as much damage as possible, so if your team needs his resistances to Normal and Rock or immunity to Thunder Wave, you will want to make sure you have those covered by someone other than Golem.

    Golem's worst lead matchup is against Uxie, who can survive Explosion with its standard set. As such, you will need one or more teammates as a contingency plan for Uxie. A fast Pursuit user such as Houndoom or Swellow can trap and destroy Uxie who have just suffered Golem's Explosion while also finishing off Focus Sash leads who attacked Golem rather than set up. It is also recommended that you have a plan to deal with Dual Screen Uxie. It will almost always use Reflect first against Golem, so Mismagius can come in and finish it off after Golem uses Explosion, leaving it without Light Screen. Any Pokemon using Brick Break can undo Uxie's hard work, so Scyther is a good teammate. The riskiest option against the standard Uxie is to go for a surprise KO by attacking the first turn and using Explosion on whoever switches in after Uxie U-turns.

    There are many things to consider when choosing Golem as a lead. First, consider how well the rest of your team matches up against different play styles. For instance, if your team cannot function with Stealth Rock up, Golem is probably not be a good choice. However, if you have trouble with heavy offense, Golem might be a great help. If you're building a team around a Golem lead, consider using an offensive team yourself, as these teams appreciate Golem's ability to cause lots of early damage. If what you are looking for is a bulky Stealth Rock lead with Rock / Ground coverage, you should probably be using Rhyperior. Rhyperior's defensive ability far eclipses Golem's, which allows him to use Stealth Rock more effectively and switch in and out later in the match. Golem's advantages are the moves Explosion and Sucker Punch, and most importantly, the synergy that they have with Focus Sash. Weigh these advantages carefully to make sure that you are not using an inferior Rhyperior.





    Nome MovesetStrumentoAbilitŕNatura
    Choice BandChoice BandTestaduraDecisa


    MosseEVs
    ~ Terremoto
    ~ Pietrataglio
    ~ Sdoppiatore
    ~ Esplosione
    4 Ps / 252 Att Sp / 252 Vel


    This set packs plenty of power, especially with Golem's excellent dual STAB attacks. Double-Edge works nicely with Rock Head and does decent damage to most Flying-types and Ground-types, should you be unsure of your prediction skills. It will also be your best option for damaging Claydol, who resists Ground/Rock. Finally, go out with a bang by destroying almost anything with Explosion.




    Nome MovesetStrumentoAbilitŕNatura
    Rock PolishAssorbisferaTestaduraDecisa


    MosseEVs
    ~ Terremoto
    ~ Pietrataglio
    ~ Lucidatura
    ~ Esplosione
    254 Att / 4 Dif / 252 Vel


    Drag Golem's slow arse up to an acceptable sweeping range with Rock Polish, and hammer your opponent with Earthquakes and Stone Edges. Rock Slide is a weaker but more accurate alternative to Stone Edge, and Golem will actually be fast enough to get some use from the 30% flinch rate. Double-Edge and Fire Punch are options in the last slot, but Explosion is recommended and should guarantee Golem at least one kill.




    Nome MovesetStrumentoAbilitŕNatura
    SupportAvanzi-Scaltra


    MosseEVs
    ~ Terremoto
    ~ Levitaroccia
    ~ Pietrataglio
    ~ Tossina/ Boato
    252 Ps / 4 Att / 252 Dif


    Golem is very sturdy, so it makes a fine choice to set up Stealth Rock. Toxic helps to wear down bulky opponents who are trying to wall you. On the other hand, you can go with Roar to rack up some residual damage once Stealth Rock up, or to combat Baton Passers. With these EVs, Golem makes a great switch-in against Scyther, who cannot 2HKO with a Choice Band Brick Break, or OHKO with the same attack even with boosts from Swords Dance and Life Orb.




    Nome MovesetStrumentoAbilitŕNatura
    Rest + Sleep TalkAvanzi/ Assorbisfera-Scaltra




    MosseEVs
    ~ Terremoto
    ~ Riposo
    ~ Pietrataglio
    ~ Sonnolaia
    252 Ps / 4 Att / 252 Dif


    Even with that massive Defense stat, repeated hits can take their toll on Golem. Rest heals it back to full strength, and Sleep Talk keeps it on the offensive. Leftovers is generally the better option, but Life Orb can provide a welcome power boost.




    Nome MovesetStrumentoAbilitŕNatura
    Substitute + 3 AttacksAvanzi/ Assorbisfera-Decisa


    MosseEVs
    ~ Terremoto
    ~ Sostituto
    ~ Pietrataglio / Sbigoattacco
    ~ Esplosione
    212 Ps / 252 Att / 44 Vel


    With Substitute, Golem can gain some extra leverage and ease prediction. Since fast special attackers are physically frail, those that attempt to switch in on an immunity or resistance will be put into an awkward position. This Golem can also act as an excellent lure for all bulky Water-types in UU, most notably Milotic. When behind a Substitute, it can safely Explode on bulky Water-types without worrying about being outsped.

    Explosion is required to net a clean OHKO on the bulky Water-types that Golem will lure, while Earthquake and Stone Edge provide strong STABs with good coverage. To illustrate Golem's power, Life Orb Earthquake will OHKO standard Registeel and deal 80% minimum to 4 HP / 0 Def Venusaur, while Stone Edge will 3HKO defensive Uxie and OHKO offensive Rotom. Alternatively, Stone Edge can be dropped for Sucker Punch, which bypasses its pathetic Speed and has good synergy with Substitute.


    The item choice dictates how Golem plays. On the one hand, using a Life Orb allows Golem to hit much harder, but since Life Orb in tandem with Substitute will be rapidly draining Golem's HP, it is forced to be played as offensively as possible. On the other hand, Leftovers keeps Golem healthy and recovers HP lost from using Substitute. The given Speed EVs allow Golem to outspeed Chansey and Registeel without Speed investment, but 4 additional EVs can be used, as outspeeding 4 Speed Donphan is quite crucial. Attack is maxed so that Golem can dish out as much damage as possible, while the remaining EVs are allocated to HP for additional bulk.

    This Golem thrives on breaking tanks and walls. Hence, you should consider having sweepers that capitalize on its work. Normal-type sweepers such as Swellow and Kangaskhan love Registeel gone. Blaziken, Feraligatr, and all rain sweepers can take advantage of bulky Water-types being removed. Golem appreciates another Normal-type resistor capable of checking Normal-types. Otherwise, your team can be left vulnerable to Ambipom and Swellow after Golem uses Explosion. Omastar and Kabutops resist Normal-type moves, and they can also sweep with opposing bulky Water-type gone. However, beware of the horrid synergy they have with Golem.

    Predicting Explosion and preventing Golem from setting up Substitute are perhaps the easiest ways to counter it. Uxie and Claydol can take its hits and set up on it or break its Substitutes. Ghost-types, like Spiritomb and Rotom, are likely to switch in on a predicted Explosion, which could essentially waste Golem's life. Therefore, Pursuit users are good teammates; they can efficiently remove Ghost-types and scare the bulky Psychic-types. However, Claydol and Uxie are bulky enough to survive STAB Pursuits, especially behind Reflect. Since they are often seen in the lead slot, fast Sleep Powder and Taunt leads can effectively shut them down.


    Altre Opzioni



    Counter can get a surprise kill, since Golem survives physical hits really well. Fire Punch can take down Torterra, and is also useful against Bronzong if you feel like using Golem against an OU team. Flail isn't really advisable as you'll be easily walled by Rotom if you have Earthquake as your second attack, or Steel-types if you use Stone Edge. Rock Blast is available for breaking Substitutes, but Stone Edge is usually the better option.

    EVs



    Max Attack and Speed for the Rock Polish set. For the Choice Bander, max Speed will outrun most Claydol and Nidoqueen, although you can drop some Speed EVs and put them in HP if you want to make Golem a bit sturdier. Focus more on HP and Defense for the more defensive sets.

    Considerazioni



    Rhyperior outclasses Golem almost entirely. In UU however, Golem can be a powerful attacker, and provides some useful resistances to Normal, Flying, and Rock. Golem is a decent enough Pokémon, but isn't quite up to the required standard in the higher tiers of the game.


    Counters



    Claydol is the best switch-in around, since it is immune to Earthquake and resistant to Stone Edge. Ground-, Water-, and Grass-types with decent Defense are also fine switch-ins. Quagsire, Sandslash, Leafeon, Meganium, and Blastoise are all good options. Rotom and Drifblim can come in on Earthquake, Double-Edge, and Explosion. Both are destroyed by Stone Edge though. Solrock can come in on the same attacks as the Ghosts and threaten to cripple Golem's power with Reflect or Will-O-Wisp or deal good damage with Earthquake. Lunatone works in a similar way, but has lower Defense. However, it does have the advantage of being able to using Grass Knot or Ice Beam to destroy Golem in one hit.

    Edited by † Paul † - 9/11/2011, 20:11
     
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  2. -Drifblim-
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    imageLink ai Commenti su Golemimage

     
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1 replies since 20/1/2011, 22:09   244 views
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