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Clamperl
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Scheda di Clamperl sull'Ombra Notturna
Commenti di Clamperl sull'Ombra Notturna
Clamperl su Serebii
Clamperl su Smogon
Torna all'indice generale delle schede Pokemon dell'Ombra NotturnaIl Pokémon č protetto contro i Brutti Colpi.
Paura
Mondo dei SogniLa velocitŕ sale di un livello quando il pokemon č colpito da una mossa di tipo , o
Tipo
Tier
LC
Stat Min- Min Max Max+ PS 35- 211 274 - Att 64147 164 227 249 Dif 85185 206 269 295 Att Sp 74165 184 247 271 Dif Sp 55131 146 209 229 Vel 3290 100 163 179 Nome Moveset Strumento Abilitŕ Natura Shell Smash Denteabissi / Evolcondensa Guscioscudo Timida Mosse IVs EVs ~ Gettaguscio
~ Surf
~ Geloraggio
~ Introforza [Elettro] / Introforza [Fuoco]30 Att / 30 Att Sp 76 PS / 248 Att Sp / 180 Vel
The premise of this set is simple: find an appropriate time to use Shell Smash and then annihilate everything. With DeepSeaTooth and a Timid nature, Clamperl's Special Attack reaches 34, 68 after a Shell Smash, allowing it to OHKO almost every Pokemon in LC. Shell Smash also brings Clamperl's Speed up to 26, which will outspeed virtually everything in the tier barring a few of the faster Choice Scarf users. The other three moves provide Clamperl with adequate enough coverage to hit everything for at least neutral damage. Surf is Clamperl's strongest STAB move, Ice Beam hits Grass- and Dragon-types that resist Surf, and Hidden Power Electric hits most of the Water-types that resist both Surf and Ice Beam. Timid is much more important than Modest on this set, as the extra 4 Special Attack points gained after a Shell Smash are incredibly redundant compared to the 2 Speed points that help to remove many of Clamperl's would-be checks.
Hidden Power Fire can be used instead of Hidden Power Electric to hit Ferroseed, one of the only Pokemon that can survive an attack from +2 Clamperl, although this leaves Clamperl unable to hit most opposing Water-types for neutral damage. Likewise, Hidden Power Grass can be used to hit Wooper and Chinchou harder; however, Clamperl can easily KO both of them with Surf after a Shell Smash anyways (although the rare Eviolite Chinchou will be able to survive), so it isn't really worth it.
It is important to note that DeepSeaTooth Clamperl and Eviolite Clamperl should be played very differently. DeepSeaTooth Clamperl can be sent out early- and mid-game to fire off powerful attacks in order to wear down its checks or get easy kills. It should only use Shell Smash once all the opposing priority users, faster Choice Scarf users, and other checks are gone. Eviolite Clamperl cannot be sent out as early in the match, as it won't be able to hit hard enough without a Shell Smash boost. It doesn't need to be as wary of priority users, but everything else will still need to be removed for it to successfully pull of a sweep. The extra bulk that Eviolite provides will also help Clamperl to safely set up a Shell Smash.
Clamperl is one of those Pokemon that a team is centered around--its checks need to be covered by the rest of the team for it to have no problem sweeping. Entry hazards can wear down all of the Pokemon that check Clamperl, especially the bulky walls that lack reliable recovery like Ferroseed and Munchlax, so Dwebble and Ferroseed are great teammates. Pokemon that can help to take out priority users are also important. Wynaut can help trap and kill Croagunk, as well as some of the Choice Scarf Pokemon that check Clamperl, as well as help provide setup opportunities. Substitute + Hypnosis Gastly generally either scares out or lures common priority users too, and also has the added bonus of luring out and weakening Ferroseed. Magnemite can also be used to trap Ferroseed and OHKO it with Hidden Power Fire.Altre Opzioni
Defensive Clamperl sets are kind of mediocre with all the boosting Pokemon and hard hitters around. A RestTalk set with DeepSeaScale could work though, as Clamperl hits 32 Special Defense with DeepSeaScale and a Calm nature. It also gets Scald to help ward off physical attackers. Clamperl also gets Iron Defense which could work well in tandem with Shell Armor; however, Clamperl lacks any form of reliable recovery meaning it won't stick around for very long.Controlli e Counters
Clamperl's checks and counters can be divided into three distinct groups: bulky Pokemon that can survive a boosted hit and OHKO Clamperl back, priority users that can revenge kill it after a Shell Smash, and Pokemon that can outspeed a +2 Clamperl and OHKO it. Both Ferroseed and Munchlax can survive any of Clamperl's attacks with enough investment in Special Defense and OHKO it back with Bullet Seed or Return, respectively. Mantyke can also survive any attack bar Hidden Power Electric and OHKO Clamperl back with a little bit of prior damage, while Eviolite Chinchou can survive all attacks except Hidden Power Grass.
Sucker Punch users like Stunky and Pawniard will both easily kill a Shell Smash-boosted Clamperl, although the mindgames that come with Sucker Punch may be unappealing and are risky against competent players. Mienfoo and Croagunk also work; however, they are significantly weaker, so without some residual damage, it may take a few sacrifices to bring Clamperl down. Timburr can pick off Clamperl as well with Mach Punch, but since it won't flinch like Fake Out does, Clamperl needs to be very weakened to be KOed.
Gastly will outspeed a +2 Timid Clamperl if it is holding a Choice Scarf and can hit it with Thunderbolt. Similarly, Chlorophyll Pokemon such as Bellsprout and Oddish will easily outspeed Clamperl in the sun and can OHKO it with SolarBeam or Seed Bomb. Choice Scarf Chinchou, Mienfoo, and Houndour can oustpeed Modest Clamperl after a boost, but will be outsped and OHKOed by Timid versions.
Edited by † Paul † - 25/10/2011, 11:29. -
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