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Alakazam
Alakazam - Simsala - Hudin (후딘) - (胡地) - Fūdin (フーディン)
Scheda di Alakazam sull'Ombra Notturna
Alakazam su Serebii
Alakazam su Smogon
Torna all'indice generale delle schede Pokemon dell'Ombra NotturnaSincronismo Quando il pokèmon viene Scottato, Avvelenato o Paralizzato da un'altro Pokèmon, a quest'ultimo viene inflitto lo stesso cambio di stato. L'Iperavvelenamento viene passato come Avvelenamento normale.
Condizioni di stato autoindotte e il Veleno inflitto da Fielepunte, non vengono trasmesse all'avversario.
Sincronismo non può Avvelenare i Pokèmon di tipo Acciaio o quelli con Immunità nè Scottare quelli di tipo Fuoco o con Fuocardore.Fuocodentro Il Pokèmon non Tentenna, neanche dopo Bruciapelo.
Non impedisce al pokèmon di restare immobile dopo che è stato colpito mentre caricava un Centripugno.Mondo dei Sogni
Magicscudo Il Pokèmon non subisce i danni da contraccolpo da mosse nè quello causato da Assorbisfera, inoltre non subisce i danni da Punte, Scottatura, Veleno, Grandine, Terrempesta, Incubo, Sogniamari, Parassiseme e i danni causati dalle bacche. Il danno da contraccolpo della mossa Scontro viene comunque subito.Livello 16
Scambio
Stat Min- Min Max Max+ PS 55- 251 314 - Att 50122 136 199 218 Dif 45113 126 189 207 Att. Sp 135275 306 369 405 Dif. Sp 85185 206 269 295 Vel 120248 276 339 372 Nome Moveset Strumento Abilità Natura Special Attacker Focalnastro / Assorbisfera Magicscudo Timida Mosse EVs ~ Psicoshock / Psichicp
~ Focalcolpo
~ Palla Ombra
~ Introforza [Ghiaccio] / Introforza [Fuoco] / Sostituto4 PS / 252 Att. Sp / 252 Vel
Alakazam only needs one set to wreak havoc, and here it is. With high Speed, impeccable coverage, and Special Attack higher than that of Latios, Alakazam is a struggle to face. The choice between Focus Sash and Life Orb is critical; while the combination of Magic Guard and Focus Sash makes Alakazam a premier revenge killer, Life Orb allows Alakazam to hit like a truck without fearing recoil. Focus Sash is particularly useful, as it will always take two separate hits to take him down. It is important that you choose the item that fits your team, as the item chosen determines Alakazam's function.
The eternal choice between Psyshock and Psychic comes down to personal preference. Psyshock is recommended as it is a useful way to get through special walls such as Chansey and Blissey. Psychic, on the other hand, is able to hit Pokemon such as Rotom-W and Gliscor slightly harder. However, Psychic does fail to OHKO Terrakion in sandstorm, unlike Psyshock, which OHKOes regardless of the weather. Focus Blast allows Alakazam to hit Pokemon that would otherwise wall him, such as Tyranitar. It is important to note that even while holding a Choice Scarf, Tyranitar is still slower than Alakazam and will be OHKOed by Focus Blast. Shadow Ball provides important coverage against other Psychic-type threats, such as Latios and Latias. The last move comes down to personal preference. Hidden Power Ice allows Alakazam to effectively revenge kill Dragon-types, while Hidden Power Fire is useful to hit Steel-types that are not weak to Focus Blast, such as Genesect and Scizor. Substitute can be used over a Hidden Power, as it eases prediction significantly and provides Alakazam a form of protection against other revenge killers. However, be warned that using Substitute in tandem with Focus Sash will make it much less useful, and the lack of extra coverage can be detrimental as a revenge killer.
The EVs recommended are fairly straightforward, maximizing Alakazam's Speed and Special Attack to make it a formidable foe. While a Modest nature may be tempting, a Timid nature is strongly suggested. It ensures that Alakazam outpaces Pokemon between 339 and 371 Speed, such as Terrakion and Choice Scarf Tyranitar, and ties opposing Alakazam and Dugtrio at worst. There is almost no reason to invest in bulk as with his pitiful defenses, Alakazam is more or less going to be brought down to his Focus Sash regardless of investment. Alakazam can use Calm Mind as his fourth move if a Hidden Power or Substitute don't suit your fancy. If you do decide to run Calm Mind, do keep in mind (heh) that you are not aiming to take a hit in order to set up, but instead you are aiming to switch into something you will scare out, and thus allow you to set up a Calm Mind.
Alakazam is best suited to offensive teams requiring an offensive revenge killer. Alakazam, like all other offensive Pokemon, appreciates entry hazard support to weaken opponents. As such, Pokemon such as Deoxys-D and Skarmory are good teammates as both are capable of setting of Spikes. Alakazam will naturally draw out Pokemon such as Jirachi and Scizor, so it is important to have teammates that can capitalize on these Pokemon. Magnezone is the obvious choice, as it is able to trap both Pokemon and properly dispose of them, while Skarmory can set Spikes up on both.Mosse tramite Level Up in B/W 2
Livello Mossa Move [ENG] Tipo Potenza PP -- Teletrasporto Teleport Psico -- 20 -- Kinesis Cinèsi Psico -- 15 -- Confusione Confusion Psico 50 10 16 Confusione Confusion Psico 50 10 18 Inibitore Disable Normale -- 20 22 Miracolvista Ally Switch Psico -- 15 28 Psicoraggio Psybeam Psico 65 20 30 Riflesso Reflect Psico -- 20 34 Telecinesi Telekinesis Psico -- 15 36 Ripresa Recover Normale -- 10 40 Psicotaglio Psycho Cut Psico 70 20 42 Calmamente Calm Mind Psico -- 20 46 Psichico Psychic Psico 90 10 46 Psichico Psychic Psico 90 10 48 Divinazione Future Sight Psico 100 10 52 Raggiro Trick Psico -- 10 Mossa Move [ENG] Tipo Potenza PP Luogo Assorbipugno Drain Punch Lotta 75 10 Move Tutor di Seigaiha City. Fuocopugno Fire Punch Fuoco 75 15 Move Tutor di Libecciopoli. Ripicca Foul Play Buio 95 15 Move Tutor di Yamaji Town. Gravità Gravity Psico -- 5 Move Tutor di Yamaji Town. Gelopugno Ice Punch Ghiaccio 75 15 Move Tutor di Libecciopoli Codacciaio Iron Tail Acciaio 100 15 Move Tutor di Yamaji Town. Privazione Knock Off Buio 20 20 Move Tutor di Seigaiha City. Magivelo Magic Coat Psico -- 15 Move Tutor di Yamaji Town. Magivelo Magic Coat Psico -- 15 Move Tutor di Yamaji Town. Magicazona Magic Room Psico -- 10 Move Tutor di Zefiropoli. Riciclo Recycle Normale -- 10 Move Tutor di Zefiropoli. Giocodiruolo Role Play Psico -- 10 Move Tutor di Seigaiha City. Segnoraggio Signal Beam Coleottero 75 15 Move Tutor di Libecciopoli. Baratto Skill Swap Psico -- 10 Move Tutor di Zefiropoli Scippo Snatch Buio -- 10 Move Tutor di Zefiropoli Sonnolaia Sleep Talk Normale -- 10 Move Tutor di Zefiropoli. Russare Snore Normale 40 15 Move Tutor di Seigaiha City. Tuonopugno Thunderpunch Elettro 75 15 Move Tutor di Libecciopoli. Raggiro Trick Psico -- 10 Move Tutor di Zefiropoli Mirabilzone Wonder Room Psico -- 10 Move Tutor di Zefiropoli Cozzata Zen Zen Headbutt Psico 80 15 Move Tutor di Yamaji Town Mossa Move [ENG] Tipo Potenza PP Ripeti Encore Normale -- 5 Barriera Barrier Psico -- 30 Knock Off Privazione Buio 20 20 Fuocopugno Fire Punch Fuoco 75 15 Tuonopugno Thunderpunch Elettro 75 15 Ice Punch Gelopugno Elettro 75 15 Ingannoforza Power Trick Psico -- 10 Barattoscudo Guard Swamp Psico -- 10 Baratto Skill Swap Psico -- 10 Paridifesa Guard Split Psico -- 10 Mossa Move [ENG] Tipo Potenza PP Locazione Centripugno Focus Punch Lotta 150 5 GEN IV MT01 Ondashock Shock Wave Elettro 60 20 GEN IV MT34 Forzasegreta Secret Power Normale 70 20 Gen IV MT43 Resistenza Endure Normale -- 10 Gen IV MT58 Incanto Captivate Normale -- 20 Gen IV MT78 Dononaturale Natural Gift Normale -- 20 Gen IV MT83 Bottintesta Headbutt Normale 70 15 Move Tutor HG/SS Incubo Nightmare Spettro -- 15 Move Tutor Pokemon XD Dinamipugno Dinamy Punch Lotta 100 5 Move Tutor Smeraldo Megapugno Mega Punch Normale 80 20 Move Tutor RF/VF Megacalcio Mega Kick Normale 120 5 Move Tutor RF/VF Corposcontro Body Slam Normale 85 15 Move Tutor RF/VF Sdoppiatore Double-Edge Normale 120 15 Move Tutor RF/VF Contatore Counter Lotta -- 20 Move Tutor RF/VF Movimento Sismico Seismic Toss Lotta -- 20 Move Tutor RF/VF Mimica Mimic Normale -- 10 Move Tutor RF/VF Metronomo Metronome Normale -- 10 Move Tutor RF/VF
Edited by Ice Prince [PS] - 20/1/2013, 00:11. -
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